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Ponte del Diavolo (2007)

Ponte del Diavolo

Ponte del Diavolo is a two-player placement game invented by Martin Ebel and first published by Hans im Glück in 2007. The game is set in Venice, but it is an abstract game. The game’s name, which means “Devil’s Bridge” in Italian, is inspired by the Ponte della Maddalena, a bridge in Tuscany that has inspired numerous stories about its origin.

Why is Ponte del Diavolo Popular?

Ponte del Diavolo is an underappreciated gem of a game. It is a tactical game that challenges players to create as many islands as they can and connect them to each other with bridges. The game is popular among abstract game enthusiasts who appreciate its simple rules and deep Gameplay Mechanics of Ponte del Diavolo.

Game Components of Ponte del Diavolo

Wooden squaresBridgesIsland tilesStarting player marker

Game Setup of Ponte del Diavolo

The starting player takes two of the light tiles and places them on the table.The other player takes two of the dark tiles and places them on the table.The starting player places the starting player marker on one of their tiles.Players take turns placing tiles on the table until all tiles have been placed.

Gameplay Mechanics of Ponte del Diavolo

Players take turns placing wooden squares to build “islands” and then attempt to connect them with bridges. Players can also place bridges on their opponent’s islands to block them from connecting to other islands. The game is won by the player who has the most connected islands at the end of the game.

Game Objective of Ponte del Diavolo

The objective of the game is to create as many islands as possible and connect them to each other with bridges. The player with the most connected islands at the end of the game wins.

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