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Plagio (1999) Board Game

Plagio is a word game that was released in 1999 and designed by Antonio Lupica. It falls under the category of humor party games and is suitable for players aged 12 and above. The game involves creativity, wit, and a touch of humor as players compete to come up with the best and most convincing fake definition for obscure words.

Game Components of Plagio

  • Cards with famous book incipits**
  • Paper for players to write their compositions**
  • Scoreboard or scoring system**

    How To Setup Plagio

    To set up Plagio, players receive a card with half of a famous book’s incipit. Each player must then secretly write their own completion of the incipit on a piece of paper. Once all players have finished writing, the papers are collected and read aloud.

    Gameplay Mechanics and Game Objective

  • Complete the incipit: Players write their own ending to the given incipit.
  • Identify the true ending: Players score points by correctly identifying the original ending from the submissions.
  • Gain points from other players: Players also score points if other players select their composition as the true ending.
  • Objective: The goal is to accumulate the most points by correctly identifying the true endings and having other players select your compositions.

    Player Experience

    Playing Plagio is a fun and creative experience that encourages literary imagination and critical thinking. It’s an interactive game that involves both individual writing and group discussion, making it engaging for players who enjoy literature and creative writing.

    Pros

  • Encourages creativity: Players must think creatively to complete the incipits.
  • Literary engagement: The game introduces players to various famous books and their openings.
  • Social interaction: Players discuss and compare their compositions.
  • Simple to understand: The mechanics are straightforward, making it easy for new players to join.

    Cons

  • Limited appeal: The game might not appeal to those who are not interested in literature or creative writing.
  • Subjective scoring: Scoring can be subjective, as it depends on other players’ preferences.

    Personal Thoughts on Plagio

    Plagio is ideal for literature enthusiasts, writers, and anyone who enjoys creative challenges. It’s a great game for groups looking to engage in a fun, intellectually stimulating activity that fosters creativity and discussion. While it may not be the best fit for those seeking a highly competitive or action-packed game, it offers a unique and enjoyable experience for those who appreciate literary pursuits.

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