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Phase 10 (1982) Board Game

Phase 10 is a card game created in 1982 by Ken Johnson and published by Fundex Games. It has gained popularity over the years due to its engaging gameplay and strategic elements. The game is designed for 2 to 6 players and is recommended for ages 8 and up.

Game Components of Phase 10

  • Deck: Consists of 108 cards, including 96 numbered cards (two of each value from 1 to 12 in four colors), 8 Wild cards, and 4 Skip cards.
  • Phases: 10 predefined phases that players must complete in sequence.
  • Scorekeeping: Score cards or sliding score trackers to monitor progress.

    How To Setup Phase 10

    To set up Phase 10, shuffle the deck and deal 7 cards to each player. The remaining cards are placed face down in a draw pile. The top card from the draw pile is turned over and placed beside the draw pile to start the discard pile. Each player starts at Phase 1, and the game proceeds with each player trying to complete the current phase before moving to the next one.

    Gameplay Mechanics and Game Objective

  • Game Category: Card game, specifically a variant of contract rummy.
  • Designer: Kenneth R. Johnson.
  • Year: 1982.
  • Game Mechanics:
  • Phase Completion: Players must complete each phase in sequence.
  • Card Melding: Form sets and runs to meet phase requirements.
  • Discarding: Players discard cards to get rid of their hand.
  • Scoring: Penalty points for cards left in hand after each round.
  • Objective: Be the first player to complete all 10 phases. If multiple players complete Phase 10 in the same hand, the player with the lowest total score wins.

    Player Experience

    Phase 10 offers a dynamic and challenging experience, blending luck and strategy. Players must carefully plan their moves to complete each phase, while also trying to discard all their cards to avoid penalty points. The game is suitable for 2 to 6 players, making it an excellent choice for family game nights or gatherings with friends. The game’s complexity and the need to complete phases in sequence add an element of tension and competition.

    Pros

  • Engaging Gameplay: Combines strategy and luck, keeping players engaged.
  • Replay Value: Each hand presents a new challenge with different card distributions.
  • Family-Friendly: Suitable for ages 7 and older, making it a great family game.
  • Trackable Progress: Scorecards and phase trackers help players monitor their advancement.

    Cons

  • Complex Setup: The initial setup and understanding of the phases can be overwhelming for new players.
  • Long Game Duration: Completing all 10 phases can take a significant amount of time.
  • Frustration Factor: Players can get stuck on lower phases while others advance, leading to frustration.

    Personal Thoughts on Phase 10

    Phase 10 is ideal for those who enjoy card games with a strategic twist. It is perfect for families, casual gamers, and anyone looking for a game that requires both luck and planning. The game’s ability to accommodate multiple players and its varied phases ensure that no two games are the same, making it a great addition to any game night. However, it may not be the best choice for those seeking quick, simple games due to its complexity and potential for extended gameplay sessions.

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