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Pest (2024) Board Game

Pest is a board game that was released in 2024 and designed by Daniel Cunha and Sara Stanoeska. The game is set in a medieval civilization during a time of pestilence and players must navigate through the challenges of dealing with a deadly outbreak. The game features stunning artwork by Archona Games and offers a unique blend of strategy and thematic gameplay.

Game Components of Pest

  • 1 Rulebook
  • 1 Map Board
  • 1 Era Board
  • 1 Influence Board
  • 1 Capital City Board
  • 5 Player Boards
  • 5 Help Boards
  • 5 Plague Doctor Miniatures
  • 20 Assistant Meeples
  • 50 Building Meeples
  • 100 Population Meeples
  • 15 Decree Cards
  • 10 Aid Cards
  • 18 Pest Cards
  • 30 Technology Cards
  • 5 Starting Location Cards
  • 5 Capital City Cards
  • 5 Capital City Buildings
  • 14 Capital City Reward Tokens
  • 5 Containment Camp Tokens
  • 15 Imperatives Markers
  • 5 Influence Markers
  • 5 Turn Order Markers
  • 25 Resource Track Markers
  • 48 Location Tokens
  • 70 Building Resource Tokens
  • 8 Sick People Multiplier Tokens
  • 28 Destroyed Location Tokens
  • 42 Research Tokens
  • 48 Renown & Negative Renown Tokens
  • 1 Score Pad.

    How To Setup Pest

    To set up **Pest**, players first prepare the main boards, including the Map Board, Era Board, Influence Board, and Capital City Board. Each player receives a Player Board, a Help Board, and a starting set of resources and tokens. The game is divided into 6 rounds, with each round kicking off with the revelation of a plague card that determines the spread of the plague for that round. Players then take turns selecting actions on their player boards using a unique action selection system.

    Gameplay Mechanics and Game Objective

  • Action Selection System: Players select actions from their player boards.
  • Plague Management: Manage the spread of the plague through containment and cure actions.
  • Resource Management: Harvest and manage resources to rebuild and expand.
  • Technology Implementation: Use technology cards to stay ahead of the plague.
  • City Rebuilding: Rebuild fallen cities and restore population.
  • Worker Assignment: Assign workers to various tasks.
  • Quarantine: Quarantine and cure infected people.
  • Objective: The ultimate goal is to eradicate the plague and rebuild the empire.

    Player Experience

    In **Pest**, players embark on a challenging journey to save an empire ravaged by a devastating plague. The game offers a rich strategic experience with a unique action selection system, requiring players to balance multiple tasks such as managing resources, implementing technologies, and containing the plague. The evolving nature of the plague adds a layer of unpredictability, making each game session dynamic and engaging.

    Pros

  • Deep Strategy: Offers a complex and rewarding strategic experience.
  • High Replayability: The plague’s adaptability ensures no two games are the same.
  • Engaging Theme: The post-apocalyptic setting and the mission to save an empire are highly immersive.
  • Quality Components: Includes detailed miniatures, boards, and tokens.

    Cons

  • Long Playtime: Games can be lengthy, ranging from 60 to 150 minutes.
  • Complex Setup: Setting up the game can be time-consuming due to the numerous components.
  • Steep Learning Curve: The unique mechanics and deep strategy may be overwhelming for new players.

    Personal Thoughts on Pest

    **Pest** is ideal for fans of strategic euro games who enjoy complex gameplay and deep thematic immersion. It is particularly suited for players who appreciate games with high replayability and a strong focus on resource management and technology implementation. However, due to its complexity and length, it may not be the best fit for casual or new board game enthusiasts.

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