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Paying the Peiper (2010) Board Game

Paying the Peiper is a board game that was released in 2010, focusing on the events of World War II. Designed by Craig Grando and Ilya Kudriashov, this game offers players a chance to experience the challenges faced by both Allied and Axis forces during this tumultuous period in history.

Game Components of Paying the Peiper

  • Game Map: Printed on a single postcard-sized piece of cardstock.
  • Rules: Printed on the back of the cardstock.
  • Counters: Need to be cut out; die-cut counters available from ATO.
  • Deck of Playing Cards: Used for unit activations and combat results.

    How To Setup Paying the Peiper

    To set up the game, players need to cut out the counters from the cardstock if not using the die-cut version. The game map is already printed on the front of the cardstock. Each player sets up their units according to the variable setup rules, which ensure each game feels unique.

    Gameplay Mechanics and Game Objective

  • Chit-Pull System: Used to control unit movements.
  • Grid Movement: Units move on a hexagonal grid.
  • Movement Points: Limited points for strategizing movement.
  • Simulation: Simulates the Battle of the Bulge.
  • Game Objective:
    – German player must get their single tank unit (“Spitze”) to exit the west edge of the map within 6 turns or eliminate all US forces.
    – US player can demolish bridges to slow the German forces and must prevent the German tank unit from exiting or eliminate it.

    Player Experience

    **Paying the Peiper** offers a fast-paced and strategic experience, ideal for those interested in World War II wargames. The game is relatively short, lasting about 30 minutes, making it accessible for players looking for a quick challenge. The variable setup ensures high replayability, and the use of a regular deck of playing cards adds an element of unpredictability to unit activations and combat results.

    Pros

  • Quick Gameplay: Lasts about 30 minutes.
  • High Replayability: Variable setup ensures unique games each time.
  • Simple to Learn: Easy-to-learn rules.
  • Portable: Game comes on a single postcard-sized piece of cardstock.

    Cons

  • Limited Complexity: May not appeal to players seeking more complex wargames.
  • Cutting Out Counters: Requires manual cutting if die-cut counters are not used.

    Personal Thoughts on Paying the Peiper

    **Paying the Peiper** is ideal for fans of historical wargames and those who enjoy quick, strategic battles. It is particularly suited for solo or two-player games, making it a great addition to any wargamer’s collection. The game’s simplicity and portability make it an excellent choice for those who want to experience the Battle of the Bulge in a concise and engaging manner. However, it may not satisfy players looking for more intricate and complex wargaming experiences.

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