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Patton Goes to War (1987) Board Game

Patton Goes to War is a strategic board game that allows players to take on the role of General George S. Patton during World War II. It was released in 1987 and designed by Rodger B. MacGowan and Randal Thomson. The game is set in the European theater of World War II and focuses on the tactical decisions and maneuvers of Patton and his forces.

Game Components of Patton Goes to War

  • Game board: Representing the southern Tunisian battlefield
  • Game cards: Used for various commands and events
  • Unit counters: For American and German forces
  • Rulebook: Detailed instructions for gameplay
  • Dice: For resolving combat and other actions
  • Player aids: Charts and tables for quick reference

    How To Setup Patton Goes to War

    To set up the game, players first prepare the game board by placing the unit counters according to the scenario being played. Each player receives a set of game cards that dictate their actions and movements. The rulebook provides a step-by-step guide on how to lay out the board, deploy units, and shuffle the deck of command cards. Ensuring all components are correctly placed is crucial for a smooth start.

    Gameplay Mechanics and Game Objective

    Gameplay Mechanics

  • Area Movement: Units move across a larger map to simulate battlefield maneuvers.
  • Card Play: Players use command cards to issue orders, move units, and engage in combat.
  • Combat Resolution: Dice rolling and charts determine the outcomes of battles.
  • Resource Management: Managing command cards and unit availability is key.

    Game Objective

    The objective is to successfully execute the American offensive in southern Tunisia, mirroring the historical campaign led by Gen. George S. Patton. Players aim to achieve strategic goals such as capturing key territories and defeating German forces.

    Player Experience

    **Patton Goes to War** offers a challenging and immersive experience, particularly for those interested in historical military simulations. Players must strategically use their command cards and manage their units effectively to succeed. The game requires careful planning and adaptability, making it engaging for fans of operational-level wargames.

    Pros

  • Historical Accuracy: The game is set in a specific historical context, making it appealing to history enthusiasts.
  • Strategic Depth: The combination of card play and area movement adds layers of strategy.
  • Replayability: Multiple scenarios and the randomness of card draws ensure varied gameplay experiences.
  • Educational Value: Players learn about the tactics and challenges of the North African Campaign.

    Cons

  • Complexity: The game can be overwhelming for new players due to its detailed rules and mechanisms.
  • Time Commitment: Games can be lengthy, requiring several hours to complete.
  • Limited Solo Play: While designed for two players, solo play is not a primary focus, which may limit its appeal for solo gamers.

    Personal Thoughts on Patton Goes to War

    **Patton Goes to War** is ideal for those who enjoy historical military simulations and are looking for a game with deep strategic elements. It is particularly suited for wargame enthusiasts and history buffs who appreciate the operational level of World War II campaigns. However, due to its complexity and time requirements, it may not be the best fit for casual or new gamers.

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