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Patchistory (2013) Board Game

Patchistory is a board game released in 2013 by Deinko Games. It was designed by Yeon-Min Jung and Jun-Hyup Kim, with artwork by Jun-Hyup Kim and Young-Gon Lee. The game falls under the categories of bluffing, city building, civilization, economic, and negotiation, making it a strategic and diverse game for players.

Game Components of Patchistory

  • Cards: Representing historical heroes and wonders.
  • Three Eras: The game is divided into these distinct time periods.
  • Player Boards: For each player to manage their civilization.
  • Tokens and Markers: For tracking progress and resources.

    How To Setup Patchistory

    To set up the game, each player chooses a player board and places it in front of them. The deck of cards is shuffled and divided into three piles, each corresponding to one of the three eras. Players start with basic resources and tokens. The game is ready to begin once all players have their initial setup completed.

    Gameplay Mechanics and Game Objective

  • Card Drafting: Players draft cards to build their civilization.
  • Resource Management: Managing resources to play cards and build structures.
  • Area Control: Expanding influence across different historical eras.
  • Objective: To accumulate the most victory points by the end of the three eras through the construction of wonders, recruitment of heroes, and expansion of territory.

    Player Experience

    Patchistory offers a deep and engaging experience, allowing players to build and manage their own civilization over the course of three historical eras. The game requires strategic planning, as players must balance resource management with the need to draft and play powerful cards. The historical context adds a unique layer of depth, making the game both educational and entertaining.

    Pros

  • Historical Depth: Incorporates real historical figures and wonders.
  • Strategic Complexity: Offers a challenging and engaging gameplay experience.
  • Replayability: High replay value due to the variability of card draws and player choices.
  • Educational Value: Players learn about different historical periods and figures.

    Cons

  • Game Length: Can be quite long, ranging from 60 to 120 minutes.
  • Learning Curve: Requires some time to understand the rules and mechanics.
  • Component Quality: Some players might find the components to be less than premium.

    Personal Thoughts on Patchistory

    Patchistory is ideal for fans of civilization-building games and those interested in history. It is a great choice for players who enjoy strategic gameplay and are willing to invest the time to learn and master the game’s mechanics. While it may not be the best fit for casual or quick game sessions, it offers a rich and rewarding experience for those who appreciate depth and complexity in their board games.

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