Vintage Milton Bradley "PARK AND SHOP" board game box with colorful mid-century artwork depicting a shopping street scene, labeled as "The Shopping Game," for ages 10 to adult.
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Park and Shop (1950)

Park and Shop

Park and Shop is a board game that was invented in Allentown, Pennsylvania by Campe Euwer in the early 1950s. The game was created as a publicity stunt to promote the new “Park & Shop” concept, which was a system of free parking lots surrounding shopping areas. The game was designed with downtown Allentown in mind, and the board does not feature any named streets, but the shape of the route of the initial game is similar to the area in Allentown where the Park & Shop concept was located. The game was sold by the Milton-Bradley Company of Springfield, MA, and it has similarities to other popular board games like Monopoly, Life, or Risk.

Why is Park and Shop Popular?

Park and Shop became popular across the country after its release in 1952. The game’s popularity can be attributed to its unique concept of running errands for fun, which was a reflection of the post-World War II era’s focus on suburbanization and consumer culture. The game’s popularity continued into the 1960s, and it was updated with new graphics and stores in 1960. However, the game was discontinued in the 1970s, likely due to changing cultural attitudes towards consumerism and the rise of more complex board games.

Game Components of Park and Shop

  • Game Board: Features a layout based on downtown Allentown, later generalized by Milton Bradley.
  • Playing Pieces: Metal car and pedestrian markers, later changed to plastic and then cardboard.
  • Cards: Red motorist cards, blue parking ticket cards, green pedestrian cards, and yellow shopping cards.
  • Money: $1, $5, $10, and $20 bills.
  • Dice: Two standard 6-sided dice.
  • Indicators: Plastic round indicators for tracking.

    How To Setup Park and Shop

    To set up the game, players first place the game board in the middle of the playing area. Each player chooses a car and a pedestrian marker and places them at the “home” space on the board. The shopping cards, money, and other game components are distributed according to the rules. Players determine who goes first, usually by rolling the dice.

    Gameplay Mechanics and Game Objective

  • Player Movement: Controlled by dice rolls; one die for car movement and two dice for pedestrian movement.
  • Parking and Shopping: Players drive to a parking lot, then move as pedestrians to complete shopping tasks listed on their shopping cards.
  • Hazards: Players can draw cards that impose penalties like losing a turn, getting a free turn, or going to jail.
  • Money Version: Players must pay for shopping purchases, library fines, and parking tickets.
  • Objective: The first player to complete all shopping tasks and return home wins. The player with the most points, considering money remaining and shopping cards completed, is declared the winner.

    Player Experience

    Playing Park and Shop is a nostalgic trip back to the 1950s and 1960s, capturing the essence of suburban life and the routines of daily errands. The game is relatively simple and family-friendly, making it accessible to a wide range of ages. The mix of driving and walking phases adds a unique twist, and the various cards introduce elements of chance and strategy.

    Pros

  • Family-Friendly: Suitable for ages 6 to adult.
  • Simple to Learn: Easy-to-understand rules make it accessible to new players.
  • Nostalgic Value: A classic game that evokes memories of midcentury life.
  • Interactive: Combines driving and walking phases with card draws for varied gameplay.

    Cons

  • Outdated Theme: The game’s focus on suburban errands may seem less relevant today.
  • Limited Complexity: May not be engaging for players seeking more complex strategies.
  • Discontinued: No longer in production, making it harder to find.

    Personal Thoughts on Park and Shop

    Park and Shop is ideal for those who enjoy retro games and are looking for a light, family-oriented experience. It is particularly appealing to collectors of vintage board games and those interested in the historical context of suburban development in the United States. While it may not offer the depth of modern board games, its simplicity and nostalgic charm make it a fun and educational addition to any game collection.

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