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Outta Control (1992) Board Game

Outta Control is a board game released in 1992 by Parker Brothers. It is a memory and real-time party game that is designed for 2-6 players, aged 8 and above. The game involves betting and bluffing, as well as elements of memory and roll/spin and move mechanics.

Game Components of Outta Control

  • 1 Game board
  • 1 Card tray with an electronic buzzer
  • 24 DO cards (e.g., bark like a dog, clap your hands, close your eyes & touch nose)
  • 24 DON’T cards (e.g., lift any mover off the board, point, say the word “chips”)
  • 6 Plastic pawns (white, purple, red, black, blue, green, yellow)
  • 60 Pink plastic chips
  • 1 Standard 6-sided black die
  • Rules.

    How To Setup Outta Control

    To set up the game, each player receives ten pink chips. One DO card and one DON’T card are revealed, read aloud, and placed face down on their respective spots on the board. Players determine who goes first, and the game is ready to begin. Note that the rules do not specify whether DON’T cards should be face up or face down, so reference to additional resources like the commercial may be necessary.

    Gameplay Mechanics and Game Objective

    Game Objective

    The objective is to be the first player to lose all their chips.

    Gameplay Mechanics

  • Roll and Move:** Players roll a die to move around the board.
  • DO and DON’T Cards:** Before rolling, players must perform actions listed on the DO cards in the correct order and avoid actions on the DON’T cards.
  • Buzzer Mechanics:** Players can press the buzzer to accuse others of not following DO or DON’T card instructions. Correct accusations result in the accuser gaining a chip from the accused; incorrect accusations result in the accuser giving a chip to the accused.
  • SAFE Spaces:** Certain spaces on the board are SAFE, allowing players to ignore DON’T card requirements and skip DO card actions on their next turn.

    Player Experience

    Outta Control is known for its simplicity, humor, and ridiculousness. Players often find themselves giggling and on edge, trying not to make mistakes that could cost them chips. The game requires a good memory to keep track of DO and DON’T actions, and the presence of SAFE spaces adds a strategic layer where players can bait others into mistakes. The electronic buzzer adds an element of excitement and tension to the game.

    Pros

  • Engaging and Fun:** The game is simple yet entertaining, making it a great addition to family game nights.
  • Improves Memory:** Players must remember a series of actions to stay in the game.
  • Interactive:** The buzzer mechanism encourages active participation and attention from all players.
  • Strategic Elements:** SAFE spaces and the ability to choose which cards to replace add a layer of strategy.

    Cons

  • Memory Challenges:** Some players may find it difficult to remember all the DO and DON’T actions.
  • Potential for Frustration:** The game can be frustrating if players frequently make mistakes or are accused incorrectly.
  • Limited Replayability:** The actions on the DO and DON’T cards can become repetitive over multiple plays.

    Personal Thoughts on Outta Control

    Outta Control is ideal for families and groups looking for a light-hearted, interactive game that combines physical comedy with mental challenges. It’s a great choice for those who enjoy games that are easy to learn but challenging to master. However, it may not be the best fit for players seeking complex strategy or those who get easily frustrated with memory-based games. Overall, Outta Control is a fun and chaotic addition to any game collection.

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