Oasis (2004) Board Game
Oasis is a board game released in 2004, designed by Alan R. Moon and Aaron Weissblum. It is published by Schmidt Spiele and features artwork by Franz Vohwinkel. The game falls under the categories of Animals and Territory Building, with gameplay mechanics including Auction/Bidding, Enclosure, Hand Management, and Tile Placement.
Game Components of Oasis
How To Setup Oasis
To set up Oasis, each player chooses a color and receives 20 wooden camels and 4 control markers. A deck of five cards is shuffled and dealt face-down to each player, who does not look at them. The game board is placed in the middle of the table, and the scoring markers are positioned near the board. The land tiles are also placed within reach of the players.
Gameplay Mechanics and Game Objective
Player Experience
Playing Oasis involves a mix of strategic planning and tactical maneuvers. Players must balance expanding their territories with blocking their opponents and managing their limited control markers. The game requires careful consideration of tile placement and resource management, making each game fresh and challenging. The offering system and priority mechanics add a layer of complexity that keeps players engaged.
Pros
Cons
Personal Thoughts on Oasis
Oasis is ideal for players who enjoy strategic tile-laying games with a strong focus on area control and resource management. It is suitable for 3-5 players and takes about 45-90 minutes to play. The game’s complexity is moderate, making it accessible to experienced board game enthusiasts while still offering enough depth for serious strategy fans. If you enjoy games like Ticket to Ride but are looking for something with a bit more tactical nuance, Oasis is definitely worth checking out.
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