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Nightfall (2011) Board Game

Nightfall is a deck-building card game that was released in 2011 by Alderac Entertainment Group. Designed by David Gregg, the game combines elements of fantasy, fighting, and horror in a unique and immersive gameplay experience. With stunning artwork by Conceptopolis, Thomas Deeny, Andrew Hepworth, Daniel Vendrell Oduber, and Florian Stitz, Nightfall transports players to a dark and atmospheric world where they must battle against each other using powerful creatures and spells.

Game Components of Nightfall

  • Deck of cards: Includes minion cards (Lycanthropes, Vampires, Ghouls, Hunters), action cards, and wound cards.
  • Player archives: Private and common card piles for each player.
  • Wound deck: A separate deck tracking player injuries.
  • Minion cards: Each with attack and defense values, and some with special abilities.
  • Action cards: Impact the game during the chain resolution.

    How To Setup Nightfall

    To set up Nightfall, each player starts with a hand of 5 cards from a starter deck of 12 cards. The game begins with a drafting phase where players select cards to form their private archives and the common piles. Each player drafts two cards for their private archives and one card for the common piles, with the fourth card being discarded. This drafting mechanism allows players to influence the available cards and strategize their initial deck composition.

    Gameplay Mechanics and Game Objective

    Key Mechanics

  • Chaining System: Players form chains of cards by matching the primary color of one card with the secondary colors of another. Each player can add to the chain in turn order, and the chain resolves in a last-in, first-out order.
  • Deck Building: Players use “influence” to purchase new cards from their private archives or the common piles. Influence is gained from playing turns and discarding cards.
  • Wound Mechanic: Players aim to inflict wounds on their opponents. The game ends when the wound deck is depleted, and the player with the least number of wounds wins.

    Game Objective

    The objective is to be the player with the least number of wounds at the end of the game. This is achieved by strategically building your deck, chaining cards effectively, and defending against or inflicting wounds on other players.

    Player Experience

    Nightfall offers a deeply strategic and interactive experience. Players must manage their deck carefully, considering how cards will chain together and impact future turns. The game’s draft system and chaining mechanics encourage players to think ahead and adjust their strategy based on the cards available and the moves of their opponents. The high level of player interaction, especially in games with three or more players, adds a layer of negotiation and diplomacy, as players can avoid appearing as a threat to gain an advantage.

    Pros

  • Innovative Chaining System: Allows for complex and strategic card play.
  • High Player Interaction: Direct combat and chaining mechanics make the game highly interactive.
  • Strategic Deck Building: Requires careful planning and adaptation.
  • Wound Mechanic: Wounds can be strategically managed to enhance card drawing.

    Cons

  • Steep Learning Curve: The unique mechanics can be overwhelming for new players.
  • Complex Setup: The drafting phase and initial setup can be time-consuming.
  • Luck of the Draw: The availability of certain cards can significantly impact strategy.

    Personal Thoughts on Nightfall

    Nightfall is ideal for fans of deck-building games who are looking for more direct player interaction and strategic depth. It is particularly recommended for those who enjoy games like Dominion and Thunderstone but want something with a unique twist. The game’s horror theme and complex mechanics make it appealing to players seeking a challenging and engaging experience. However, it may not be the best choice for casual gamers due to its complexity and steep learning curve.

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