New World: A Carcassonne Game (2008) Board Game
New World: A Carcassonne Game is a standalone game in the Carcassonne series, designed by Klaus-Jürgen Wrede and published by Hans im Glück in in 2008. This game takes players to the New World, where they will explore and expand their cities, roads, and landscapes in a tile-placement style gameplay.
Game Components of New World: A Carcassonne Game
How To Setup New World: A Carcassonne Game
To set up the game, place the game board on the table with the starting spaces facing the middle. Shuffle the land tiles face down and stack them for easy access. Each player takes 6 settlers in their color, placing one as their scoring marker on the “0” space of the scoring track and the rest as their supply. The two surveyors are placed on the starting spaces at opposite ends of the game board. The youngest player decides who starts the game.
Gameplay Mechanics and Game Objective
Player Experience
**New World: A Carcassonne Game** offers a fresh twist on the classic Carcassonne formula by moving the setting to the early settlement of the North American east coast. The game is easy to learn, making it accessible to new players, while the addition of surveyors adds a layer of complexity and urgency. This mechanic prevents players from building indefinitely, introducing a strategic element where timing and placement are crucial.
Pros
Cons
Personal Thoughts on New World: A Carcassonne Game
**New World: A Carcassonne Game** is ideal for fans of the Carcassonne series looking for a new thematic twist and additional strategic depth. It’s also a great introduction for new players due to its easy-to-learn mechanics. However, those seeking a drastically different gameplay experience might find it too similar to the original. The game’s balance of simplicity and strategy makes it a solid addition to any board game collection.
We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more.