New World (1990) Board Game
New World is a board game released in 1990 that allows players to explore and settle in the New World during the Renaissance period. Designed by Dave Dobyski, Charles Kibler, and George I. Parrish, Jr., the game is set in a hexagon grid format and published by The Avalon Hill Game Co.
Game Components of New World
How To Setup New World
To set up **New World**, players begin by placing the game board, which represents the Americas, in the middle of the playing area. Each player chooses a European power and takes the corresponding tokens and pieces. Resource and event cards are shuffled and placed within reach of all players. Players start with a set amount of resources and a few colonist units on the board. The goal is to establish colonies, manage resources, and expand territorial control.
Gameplay Mechanics and Game Objective
Player Experience
Playing **New World** involves a mix of strategic planning, resource management, and tactical decision-making. Players must balance exploration with colonization, manage their resources efficiently, and adapt to historical events and challenges. The game requires a blend of long-term strategy and short-term tactical decisions, making it engaging for fans of historical and strategic games.
Pros
Cons
Personal Thoughts on New World
**New World** is ideal for players who enjoy complex strategy games with a historical twist. It is particularly suited for those interested in the colonial era and who appreciate the challenge of managing resources and territories. However, due to its complexity and length, it may not be the best choice for casual gamers or those new to board games. For fans of Avalon Hill and historical strategy games, **New World** remains a classic worth exploring.
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