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Never Call Retreat (1983) Board Game

Never Call Retreat is a board game that was released in 1983 by 3W (World Wide Wargames). It is a wargame that simulates the battles of the American Civil War. The game is designed for 2 players and has a runtime of approximately 180 minutes. Players take on the roles of Union and Confederate generals, commanding their armies in various historical battles of the Civil War.

Game Components of Never Call Retreat

  • Game board
  • Counter sheets (partially punched in some versions)
  • Rulebook
  • Scenarios and historical notes
  • Dice

    How To Setup Never Call Retreat

    Setting up the game involves laying out the game board, which represents various battlefields of the American Civil War. Players then sort and place the counter sheets, which depict different military units, on the board according to the scenario being played. The rulebook provides detailed instructions for each scenario, ensuring historical accuracy and strategic depth.

    Gameplay Mechanics and Game Objective

  • Hexagonal grid system: The game uses a hexagonal grid to manage movement and combat.
  • Counter-based units: Units are represented by counters, each with its own strengths and weaknesses.
  • Dice rolling: Combat and other actions are resolved using dice rolls.
  • Scenario-based gameplay: Players can choose from multiple historical scenarios.
  • Objective: The objective varies by scenario but generally involves achieving specific military goals, such as capturing key territories or defeating enemy forces.

    Player Experience

    **Never Call Retreat** offers a deep and immersive experience for wargamers. The game requires strategic planning, tactical execution, and a good understanding of historical military tactics. Players must manage their units effectively, utilize terrain advantages, and adapt to changing circumstances on the battlefield.

    Pros

  • Historical accuracy: The game is meticulously researched to reflect the realities of the American Civil War.
  • Replayability: Multiple scenarios and variable unit strengths ensure a different experience each time.
  • Strategic depth: The game demands thoughtful planning and execution.
  • Educational value: Players can learn about historical battles and strategies.

    Cons

  • Complexity: The game can be overwhelming for new wargamers due to its intricate rules and historical context.
  • Time-consuming setup: Setting up the game can take a significant amount of time, especially for new players.
  • Limited appeal: The game’s niche focus on the American Civil War might limit its appeal to a broader audience.

    Personal Thoughts on Never Call Retreat

    **Never Call Retreat** is ideal for experienced wargamers and those with a strong interest in the American Civil War. It offers a rich, challenging experience that rewards strategic thinking and historical knowledge. However, it may not be the best choice for newcomers to the genre due to its complexity and detailed setup.

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