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NATO: The Next War in Europe (1983) Board Game

NATO: The Next War in Europe is a wargame released in 1983, designed by Ted Koller and published by Victory Games. It is set during a hypothetical World War III scenario in which NATO forces defend Europe against a Warsaw Pact invasion. The game is known for its strategic depth and realistic simulation of modern warfare tactics.

Game Components of NATO: The Next War in Europe

  • Maps: Two 22″ x 34″ maps depicting the area from Denmark to the Swiss Alps, and from France to Poland.
  • Counters: Four counter sheets with 9/16″ size playing pieces representing regiments, brigades, and divisions, along with abstract air and naval forces.
  • Player Aids: Charts and tables cards for both NATO and Warsaw Pact players, sequence of play cards, and reinforcement schedule cards.
  • Rules and Play Books: One rules booklet and one play booklet with scenarios and designer’s notes.
  • Dice: Two 6-sided dice.

    How To Setup NATO: The Next War in Europe

    Setup involves preparing the game map, sorting and placing the counters according to the scenario chosen, and distributing the player aids. Each scenario has specific setup instructions, including the placement of initial forces and reinforcements. For instance, the “Strategic Surprise” scenario requires setting up forces for a sudden Warsaw Pact attack, while the “Extended Buildup” scenario involves a more gradual deployment of forces by both sides.

    Gameplay Mechanics and Game Objective

  • Time Scale: 24 hours per turn.
  • Map Scale: 15 miles per hex.
  • Unit Scale: Regiments, brigades, and divisions, with abstract air and naval forces.
  • Scenarios: Four different scenarios covering various degrees of surprise and preparedness, each playable with 1983 or 1988 orders of battle.
  • Objective: The Warsaw Pact aims to capture key cities and territory, while NATO seeks to defend and counter-attack. Victory points are awarded based on city captures, control of West Berlin, and other strategic objectives.
  • Special Rules: Include airborne, airmobile, and amphibious forces, tactical and operational airpower, and chemical and nuclear warfare.

    Player Experience

    Playing **NATO: The Next War in Europe** is a deeply strategic and immersive experience. The game requires careful planning and adaptability, as players must manage supply lines, execute combined arms operations, and make critical decisions about where to concentrate their efforts. The game flows smoothly after a few turns of familiarization, allowing players to focus on strategy rather than rules.

    Pros

  • Deep Strategy: Offers a rich set of tactical nuances and strategic decisions.
  • High Replayability: Multiple scenarios and different orders of battle provide significant replay value.
  • Updated Components: The Designer Signature Edition includes super-sized maps and counters, updated unit information, and new artwork.
  • Historical Accuracy: Based on de-classified reports and extensive research, providing a realistic simulation.

    Cons

  • Complexity: Rated 7 out of 10 in complexity, which may be challenging for new wargamers.
  • Playing Time: Games can last from 3 to 8 hours, depending on the scenario.
  • Learning Curve: Requires some time to learn the rules and mechanics.

    Personal Thoughts on NATO: The Next War in Europe

    **NATO: The Next War in Europe** is ideal for experienced wargamers and those with a deep interest in Cold War military strategy. The game’s complexity and depth make it less suitable for casual gamers, but it offers a highly rewarding experience for those willing to invest the time. The updated Designer Signature Edition is a must-have for anyone who appreciates the meticulous detail and historical accuracy that Bruce Maxwell has brought to this classic game.

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