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Mythology: A Game of Adventure in the Age of Heros (1980) Board Game

Mythology: A Game of Adventure in the Age of Heros is a board game that was released in in 1980. Designed by Rodger B. MacGowan, the game is set in the world of Greek mythology where players take on the roles of legendary heroes like Hercules and Perseus. The game combines elements of adventure, bluffing, deduction, and fighting, making it a unique and engaging experience for players.

Game Components of Mythology: A Game of Adventure in the Age of Heros

  • Circular board
  • Counters
  • Information cards
  • Event cards
  • Rulebook
  • Pad of log sheets
  • Counter tray

    How To Setup Mythology: A Game of Adventure in the Age of Heros

    To set up the game, heroes are placed at random locations on the map, while treasures are positioned at the edge. Each player secretly draws a Fate counter, which outlines their unique Victory condition.

    Gameplay Mechanics and Game Objective

  • Player Role: Each player takes on the persona of a Greek god, aiming to control heroes and monsters.
  • Power Point Allocation: Players have 10 power points per turn to allocate secretly to up to five heroes or monsters.
  • Movement: Players announce a hero or monster to move without revealing the allocated power points, allowing for bluffing.
  • Challenge: Other players can challenge the movement, leading to a bidding process to resolve disputes.
  • Combat: Heroes can kill monsters or other heroes, earning or losing glory points based on the outcome.
  • Treasure: Getting a hero to collect and bring back a treasure earns 50 glory points.
  • Objective: The goal is to accumulate the most glory points.

    Player Experience

    **Mythology** offers a unique blend of strategy and bluffing, as players navigate the complex web of Greek mythology. The game requires a mix of tactical thinking and social interaction, making it engaging but also potentially chaotic with more players.

    Pros

  • Original Design: The game features an original and innovative design by J. Stephen Peek.
  • Immersive Theme: It deeply immerses players in Greek mythology, making it appealing to fans of the subject.
  • High Production Values: The artwork and physical components are of excellent quality.
  • Strategic Depth: The game involves intricate strategies and bluffing mechanics.

    Cons

  • Complexity: The game can become complex and bogged down, especially with more than two players.
  • Lengthy Games: Sessions can be long and may not always result in constructive gameplay.
  • Mixed Reviews: Some reviewers found the game promising but underdeveloped, while others praised its excitement but noted its limitations with larger player counts.

    Personal Thoughts on Mythology: A Game of Adventure in the Age of Heros

    **Mythology** is best suited for small groups of imaginative and experienced players who enjoy complex strategy and social interaction. While it has its flaws, particularly with larger player counts, it remains a unique and challenging game for those who appreciate the intricacies of Greek mythology and competitive gameplay. It is not for casual gamers or those seeking a quick, straightforward experience.

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