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Myth (2014) Board Game

Myth is a cooperative fantasy adventure board game that was released in in 2014. Designed by Keith Lowe and published by MegaCon Games, it is designed for 2 to 5 players aged 12 and above. The game features grid movement, hand management, dice rolling, variable phase order, and variable player powers.

Game Components of Myth

  • Heroes: Pre-assembled miniatures representing the players’ avatars.
  • Dungeon Tiles: Sturdy cardboard tiles depicting various environments such as forests, graveyards, and palaces.
  • Power Cards: Used by heroes to perform actions and abilities.
  • Darkness Board: Tracks the level of evil and the consequences of the heroes’ actions.
  • Quests: Randomly drawn cards that provide secondary goals.
  • Traps and Monster Lairs: Represented by tokens and tiles, adding hazards and encounters.
  • Treasure Coins: Used for rewards and purchases.
  • Dice: Ten-sided dice and custom dice for resolving actions and abilities.
  • Tokens: Various cardboard tokens for environmental hazards, status effects, and other game elements.

    How To Setup Myth

    Setting up Myth involves minimal preparation after the initial unpacking and organization. Players need to punch out the cardboard tokens, shuffle the player card decks, and lay down the dungeon tiles as they progress through the environment. The game does not require a pre-constructed floor plan, allowing players to build the board dynamically. The setup time is relatively short once the initial preparation is done.

    Gameplay Mechanics and Game Objective

  • Cooperative Play: Players work together to complete a Story, which is divided into three Acts.
  • Dynamic Board: Tiles are laid down as players explore the environment.
  • Random Quests: Quest cards are drawn during play, providing varied objectives.
  • Threat Management: Players must balance their actions to avoid attracting too much attention from the Darkness.
  • Combat and Exploration: Heroes fight monsters, avoid traps, and collect treasure.
  • Character Progression: Heroes can be saved from one play session to the next.

    Player Experience

    Myth offers a deeply involved and intricate gameplay experience, appealing to fans of role-playing and hack-n-slash games. The game is highly flexible, allowing players to create their own adventures and customize their playstyle. However, the rules can be cumbersome and require a significant amount of time to understand.

    Pros

  • High-Quality Components: Beautiful miniatures, amazing artwork, and sturdy cardboard tiles.
  • High Replayability: Multiple quests, stories, and the ability to create custom adventures.
  • Flexible Gameplay: Dynamic board layout and varied encounter types.
  • Cooperative Fun: Encourages teamwork and strategic discussion among players.
  • Character Customization: Heroes can be saved and progressed across sessions.

    Cons

  • Complex Rules: The 64-page rulebook can be overwhelming, and additional PDFs may be needed for clarity.
  • Setup and Organization: Many small tokens and components can be chaotic to manage.
  • Expensive: Pricier than some other board games, even on sale.
  • Ambiguity in Rules: Some players find the rules confusing and in need of refinement.

    Personal Thoughts on Myth

    Myth is ideal for players who enjoy deep, complex gameplay and have the time to invest in understanding the rules. It is perfect for fans of medieval fantasy, role-playing games, and dungeon crawlers. While it may not be the best fit for casual family game nights due to its complexity, it offers tremendous fun and replay value for dedicated gamers. If you’re looking for a game that challenges you and allows for extensive customization, Myth could be an excellent addition to your collection. However, be prepared to spend time learning the rules and organizing the numerous components.

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