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Mukden: Sino-Soviet Combat in the ’70’s (1975) Board Game

Mukden: Sino-Soviet Combat in the ’70’s is a wargame released in 1975 by designer Redmond A. Simonsen and published by SPI (Simulations Publications, Inc.). The game focuses on the conflict between China and the Soviet Union during the 1970s, a time of heightened tensions between the two communist superpowers.

Game Components of Mukden: Sino-Soviet Combat in the ’70s

  • Map: 17″ x 22″ paper hex grid map.
  • Counters: 100 cardboard counters.
  • Rules: Two rules sheets, and exclusive rules booklet for the game.
  • Charts and Aids: Active Combat Results Table, Mobile Combat Results Table, Terrain Effects Chart, and other game charts.
  • Dice: A small six-sided die (not included in the folio game version).

    How To Setup Mukden: Sino-Soviet Combat in the ’70s

    To set up the game, players need to lay out the hex grid map representing the area around Mukden. Each player receives their respective counters, with the Soviet player setting up their forces to simulate an invasion and the Chinese player positioning their forces for defense. The game includes three scenarios, each with its own setup instructions: “Battle for Asia,” “The Siege of Mukden,” and “Guerrilla!” Players should refer to the scenario-specific rules for detailed setup instructions.

    Gameplay Mechanics and Game Objective

  • Turn Structure: Each turn represents 12 hours and consists of three phases: Special Weapons Fire, First Player Movement and Combat, and Second Player Movement and Combat.
  • Supply: Units must be kept in supply; otherwise, their combat and movement capabilities are reduced.
  • Objectives: The Soviet player aims to capture Mukden or achieve other scenario-specific objectives, while the Chinese player must defend the city or counterattack effectively.
  • Scenarios: Includes “Battle for Asia,” “The Siege of Mukden,” and “Guerrilla!” each with different objectives and gameplay dynamics.

    Player Experience

    **Mukden: Sino-Soviet Combat in the ’70s** is designed to be a simple and easy-to-learn game, making it accessible to new players. However, the game still offers strategic depth, particularly in managing supply lines and leveraging special units. The game’s scenarios provide a variety of gameplay experiences, from rapid mechanized assaults to urban warfare and guerrilla tactics. Players will find the game engaging due to its fast-paced nature and the need for quick strategic decisions.

    Pros

  • Easy to Learn: Simple rules and a small number of counters make it easy for new players to jump in.
  • Variety of Scenarios: Three different scenarios offer diverse gameplay experiences.
  • Strategic Depth: Players must manage supply lines and make tactical decisions, adding depth to the game.

    Cons

  • Limited Popularity: It was the least popular game in the *Modern Battles* quadrigame set, ranking 54th in a 1976 SPI poll.
  • Abstract Artillery Rules: Players may find the artillery rules complex and challenging to manage mentally.
  • Balance Issues: Some scenarios, like “Guerrilla,” were noted to be unbalanced in favor of the Chinese.

    Personal Thoughts on Mukden: Sino-Soviet Combat in the ’70s

    **Mukden: Sino-Soviet Combat in the ’70s** is ideal for players interested in hypothetical Cold War-era conflicts and those who enjoy strategic wargames with a focus on logistics and unit management. Despite its initial lack of popularity, the game offers a unique perspective on a potential Soviet-Chinese conflict and can be an intriguing addition to any wargamer’s collection. It is particularly suited for players who appreciate simple, yet engaging gameplay mechanics and are interested in exploring different scenarios within a single game setting.

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