Vintage "Ms. PAC-MAN" board game box by Milton Bradley Company, depicting the character Ms. Pac-Man with four colorful ghosts, aimed for ages 7-14 and for 2 to 4 players.
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Ms. PAC-MAN Game (1982)

Ms. Pac-Man

Ms. Pac-Man is a 1982 maze arcade video game developed by General Computer Corporation and published by Midway. It is the first sequel to Pac-Man (1980) and the first entry in the series to not be made by Namco. Controlling the title character, Pac-Man’s wife, the player is tasked with eating all of the pellets in an enclosed maze while avoiding four colored ghosts. Eating the larger “power pellets” lets the player eat the ghosts, who turn blue and flee.

Why is Ms. Pac-Man Popular?

Ms. Pac-Man is significant because it was the first sequel to Pac-Man and the first entry in the series to not be made by Namco. It was also the most popular arcade game in the United States history, selling over 115,000 arcade cabinets. The game’s popularity can be attributed to its improved Gameplay Mechanics of Ms. Pac-Man, which included random routine algorithms for the enemy ghosts and new mazes.

Game Components of Ms. Pac-Man

Arcade cabinetJoystickButtons

Game Setup of Ms. Pac-Man

The game is played on an arcade cabinet with a joystick and buttons. The player inserts a coin to start the game and then uses the joystick to move Ms. Pac-Man through the maze while avoiding the ghosts and eating all of the pellets.

Gameplay Mechanics of Ms. Pac-Man

The Gameplay Mechanics of Ms. Pac-Man of Ms. Pac-Man are similar to those of Pac-Man. The player controls Ms. Pac-Man as she moves through a maze, eating pellets and avoiding four ghosts. Eating a power pellet allows Ms. Pac-Man to eat the ghosts, who turn blue and flee. The game features new mazes and random routine algorithms for the enemy ghosts.

Game Objective of Ms. Pac-Man

The objective of the game is to eat all of the pellets in the maze while avoiding the ghosts. Eating a power pellet allows the player to eat the ghosts, who turn blue and flee. The game ends when the player loses all of their lives or completes all of the mazes.

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