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Mid-Life Crisis (1982) Board Game

Mid-Life Crisis is a board game released in 1982 designed by Mark Sargent. The game is targeted towards mature/adult players aged 18 and above. It involves elements of dice rolling and a roll/spin and move mechanism. The game’s theme revolves around the concept of experiencing a mid-life crisis, where players navigate through various life events and challenges.

Game Components of Mid-Life Crisis

  • Game Board: Depicting various life stages and crises.
  • Score Cards: For tracking players’ money, stress points, and divorce points.
  • Pawns: For each player to navigate the board.
  • Crisis Cards: Representing real-life issues like marital problems or financial woes.
  • Zap Cards: Allow players to inflict crises on each other.
  • Career Cards: Associated with specific career spaces on the board.
  • Retreat Spaces: Includes Crack-up Ranch, Divorce Gulch, and Bankrupt City.
  • Passage Spaces: Mandatory stops that can trigger crises.
  • Die: For determining player movement.

    How To Setup Mid-Life Crisis

    To set up the game, each player receives a score card, a pawn, $25,000, 500 stress points, and a marriage. Players place their pawns on the starting space. The deck of crisis and zap cards is shuffled and placed within reach of all players.

    Gameplay Mechanics and Game Objective

  • Game Objective: Survive midlife with more money, less stress, and fewer divorce points than other players.
  • Gameplay Mechanics:
    – Players roll a die to determine movement.
    – Follow instructions on the space landed, which can add or subtract money, stress points, or divorce points.
    – Use crisis and zap cards to manage or inflict challenges.
    – Visit career spaces to pay designated amounts to the player with that career.
    – Mandatory stops at passage spaces can trigger crises.
    – Retreats to Crack-up Ranch, Divorce Gulch, or Bankrupt City based on stress points, divorce points, or bankruptcy.

    Player Experience

    Mid-Life Crisis is often described as a twisted version of “The Game of Life” tailored for adults. The game takes about an hour to play and requires 2-6 players. Players love the game’s ability to poke fun at real-life midlife crises, making it both entertaining and relatable. However, the rules can be complex, and it may take a few rounds to play correctly.

    Pros

  • Humorous Take on Midlife: The game’s humor and realism make it enjoyable for players.
  • Complex but Engaging: Despite the complexity, players find it fun and challenging.
  • Social Interaction: Zap cards and crisis cards encourage player interaction and strategy.
  • Retro Charm: The game’s vintage feel and color palette add to its appeal.

    Cons

  • Complex Rules: The game can be confusing at first, requiring multiple plays to fully understand.
  • Out of Production: The game is no longer in production, making it hard to find and potentially valuable as a vintage collectible.
  • Limited Appeal: The game’s themes may not appeal to younger players or those looking for simpler gameplay.

    Personal Thoughts on Mid-Life Crisis

    Mid-Life Crisis is ideal for adults who enjoy a mix of strategy and humor, particularly those in their 40s and 50s who can relate to the game’s themes. While it may not be suitable for younger players due to its complexity and mature themes, it provides a unique and entertaining experience for those looking for a game that mirrors real-life challenges with a light-hearted touch.

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