Mid-East Peace (1990) Board Game
Mid-East Peace is a board game released in 1990 that focuses on modern warfare and political themes in the Middle East. Designed by Eric Hotz and David Kowan, the game allows 2–6 players to engage in strategic gameplay involving negotiation, secret unit deployment, and area-impulse mechanics. With a runtime of 60–180 minutes, Mid-East Peace is suitable for players aged 12 and above.
Game Components of Mid-East Peace
How To Setup Mid-East Peace
To set up Mid-East Peace, each player selects a country to be their homeland and may also attempt to control neighboring countries. The mapboard is laid out, and each player receives the necessary country cards, oil chips, and military forces. The game starts with an Economic Phase, where players collect oil revenue, followed by the option to bid on drilling new oil resources.
Gameplay Mechanics and Game Objective
Player Experience
Mid-East Peace offers a complex and engaging experience, requiring players to balance economic, military, and diplomatic strategies. The game is known for its high tension, as players must out-maneuver and out-bluff each other to secure the riches of the region while ensuring the safety of their state. The secret deployment of forces and the constant need to balance resource spending add to the game’s intensity.
Pros
Cons
Personal Thoughts on Mid-East Peace
Mid-East Peace is for experienced board game enthusiasts who appreciate strategic depth and complex gameplay. It is ideal for those interested in geopolitical themes and are willing to invest time in understanding the game’s mechanics. While it may not be suitable for casual players due to its complexity, it offers a rich and challenging experience for those who enjoy strategic planning and negotiation.
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