Michelangelo (2008) Board Game
Michelangelo is a board game released in 2008, designed by Phil Lacefield, Jr., Michelangelo, Dan Tibbles, and Mike Vaillancourt. The game is set during the Renaissance period and focuses on the political landscape of the time. Players take on the roles of powerful families in Florence, competing for influence and control over the city.
Game Components of Michelangelo
How To Setup Michelangelo
Gameplay Mechanics and Game Objective
In Michelangelo, players take turns performing actions to gain influence, collect money, and earn victory points. The goal is to have the most victory points at the end of the game, which lasts for approximately 45 minutes.
Player Experience
Pros
Cons
Personal Thoughts on Michelangelo
Michelangelo offers a unique blend of political and strategic gameplay set in the Renaissance period. The game components are well-designed and the historical theme adds a layer of immersion. However, the complexity of the mechanics may deter some players, and the limited player count may limit the game’s appeal to larger groups. Overall, Michelangelo is worth considering for fans of political and economic strategy games, but may not be suitable for those seeking a lighter gaming experience.
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