Michelangelo (2008) Board Game
Michelangelo is a board game released in 2008, designed by Phil Lacefield, Jr., Michelangelo, Dan Tibbles, and Mike Vaillancourt. The game is set during the Renaissance period and focuses on the political landscape of the time. Players take on the roles of powerful families in Florence, competing for influence and control over the city.
Game Components of Michelangelo
How To Setup Michelangelo
To set up the game, players begin by placing the game board in the middle of the playing area. Each player chooses a token and places it in the workshop area. The resource tokens, project cards, and city area tiles are shuffled and placed within reach of all players. Each player starts with a set of basic resources and a character card outlining their abilities and starting conditions.
Gameplay Mechanics and Game Objective
Player Experience
In **Michelangelo**, players experience the intricate world of Renaissance politics and art. They must balance their time between gathering resources, completing artistic projects, and navigating the complex web of city politics. The game requires strategic thinking and resource management, making it engaging and challenging for players.
Pros
Cons
Personal Thoughts on Michelangelo
**Michelangelo** is for fans of strategy and worker placement games who appreciate a historical and culturally rich setting. It is particularly suited for experienced board game players due to its complexity and depth. However, new players may find it challenging to dive in without some guidance. If you enjoy games that require strategic planning and resource management, **Michelangelo** could be an excellent addition to your game collection.
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