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Michelangelo (2008) Board Game

Michelangelo is a board game released in 2008, designed by Phil Lacefield, Jr., Michelangelo, Dan Tibbles, and Mike Vaillancourt. The game is set during the Renaissance period and focuses on the political landscape of the time. Players take on the roles of powerful families in Florence, competing for influence and control over the city.

Game Components of Michelangelo

  • Game board
  • Influence tokens
  • Action cards
  • Victory point tokens
  • Family cards
  • Money tokens
  • Turn order markers
  • How To Setup Michelangelo

  • Place the game board in the center of the table.
  • Shuffle the family cards and place them face down.
  • Each player chooses a family card and takes the corresponding influence tokens and money tokens.
  • Shuffle the action cards and place them face down.
  • Place the victory point tokens within reach of all players.
  • Gameplay Mechanics and Game Objective

    In Michelangelo, players take turns performing actions to gain influence, collect money, and earn victory points. The goal is to have the most victory points at the end of the game, which lasts for approximately 45 minutes.

    Player Experience

    Pros

  • Strategic gameplay that requires careful planning and decision-making.
  • Opportunities for player interaction and negotiation.
  • Historical theme and setting adds depth to the game.
  • Cons

  • Some players may find the game’s political and economic mechanics complex.
  • Luck can play a factor in certain aspects of gameplay.
  • Limited player count may restrict group sizes for gameplay.
  • Personal Thoughts on Michelangelo

    Michelangelo offers a unique blend of political and strategic gameplay set in the Renaissance period. The game components are well-designed and the historical theme adds a layer of immersion. However, the complexity of the mechanics may deter some players, and the limited player count may limit the game’s appeal to larger groups. Overall, Michelangelo is worth considering for fans of political and economic strategy games, but may not be suitable for those seeking a lighter gaming experience.

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