| | | | | |

MechWar ’77: Tactical Armored Combat in the 1970’s (1975) Board Game

MechWar ’77 is a board game released in 1975, designed by Redmond A. Simonsen and published by SPI (Simulations Publications, Inc.). It simulates tactical armored combat in a fictional 1970’s setting, where players take on the roles of military commanders leading their forces to victory on the battlefield.

Game Components of MechWar ’77: Tactical Armored Combat in the 1970’s

  • Map: A paper hex grid map scaled at 200 meters (220 yards) per hex, with a mounted map in the “Designer’s Edition”.
  • Counters: 400 die-cut counters representing various military units.
  • Rulebook: Includes the game rules and charts.
  • Charts: A sheet of charts for quick reference.
  • Dice: One small six-sided die.
  • Units: British and West German units are included for scenario creation.

    How To Setup MechWar ’77: Tactical Armored Combat in the 1970’s

    Setup involves placing the hex grid map, distributing the die-cut counters according to the chosen scenario, and ensuring each player has the necessary charts and rulebook. Players select a scenario, set up their forces as specified, and prepare for alternating turns. The game is designed for easy setup, allowing players to focus on strategy rather than complex preparations.

    Gameplay Mechanics and Game Objective

  • Gameplay System: Uses an “I Go, You Go” system for movement, followed by simultaneous combat.
  • Objective: The objective is to defeat the opposing forces by eliminating their units or achieving scenario-specific goals.
  • Movement: Movement is sequential, with each player taking turns moving their units.
  • Combat: Combat is simultaneous, enhancing playability and realism.
  • Scenario Creation: Players are encouraged to create their own scenarios using the provided units and map.

    Player Experience

    MechWar ’77 offers a blend of strategy and realism, appealing to armor enthusiasts and wargame fans. The game’s design allows for battles over larger areas, enabling more maneuverability and reducing the need for extensive bookkeeping. Players appreciate the simplicity of the rules, which are consistent with a degree of realism, making it accessible while still being engaging.

    Pros

  • Large Battlefields: Allows for more maneuverability and strategic depth.
  • Minimal Bookkeeping: Reduces the complexity often associated with wargames.
  • Realistic Rules: Keeps rules minimal yet realistic, enhancing playability.
  • Scenario Variety: Includes multiple scenarios and encourages player-created scenarios.

    Cons

  • Fixed Scenarios: Opponents know exactly what forces they will face, which some prefer over the uncertainty of miniatures wargaming.
  • Limited Innovation: The rules, while effective, do not introduce significant innovations compared to other wargames of the time.

    Personal Thoughts on MechWar ’77: Tactical Armored Combat in the 1970’s

    MechWar ’77 is ideal for fans of tactical wargames and those interested in Cold War-era military scenarios. It offers a balance between simplicity and realism, making it a great introduction for new players while still providing depth for veterans of the genre. The game’s ability to accommodate custom scenarios extends its replayability, ensuring that players can continue to find new challenges and strategies to explore.

    We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more

  • Leave a Reply

    Your email address will not be published. Required fields are marked *