Mechanica (2020) Board Game
Mechanica is a board game released in 2020 by Resonym. Designed by Mary Flanagan, Emma Hobday, and Max Seidman, the game falls under the category of industry/manufacturing, puzzle, and science fiction. With its unique gameplay mechanics, Mechanica challenges players to build networks and routes through tile placement while incorporating elements of bias. The game is designed for 1-4 players, with an average runtime of 45-75 minutes.
Game Components of Mechanica
How To Setup Mechanica
Setup for Mechanica is remarkably straightforward and fast. The game includes a clever box insert that allows players to set up and play right out of the box. The insert separates every type of piece, keeping the game in a constant ready-to-play state. Simply open the box, and the rotating shop wheel and other components are ready for use. However, some users have noted that the bins for money and robots can be narrow, making it slightly awkward to find the pieces needed.
Gameplay Mechanics and Game Objective
Player Experience
Playing Mechanica involves a blend of strategic planning and execution. The game is praised for its beautiful illustrations, adorable robot designs, and the innovative use of the box as part of the gameplay. However, it requires careful planning and can be punishing for mistakes, making it more suited for players who enjoy intricate strategy. The initial excitement of fitting the puzzle pieces together can wear off as the game becomes more about execution than discovery.
Pros
Cons
Personal Thoughts on Mechanica
Mechanica is ideal for players who enjoy engine-building and strategic planning. It offers a fun and challenging experience, especially for those who like to optimize systems. However, it may not be the best fit for those looking for a game with a high level of discovery or spontaneity. For families or groups that enjoy strategy games, Mechanica provides a unique and engaging experience, though it might benefit from future expansions to add more variety and depth.
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