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MBT (Second Edition) (2016) Board Game

The MBT (Main Battle Tank) board game, now in its second edition, is a modern warfare wargame that allows players to simulate tank battles in a hexagon grid battlefield. Originally released in 2016, this game has been designed by Pete Abrams, James M. Day, Charles Kibler, and Terry Leeds, and published by GMT Games. With a focus on tactical gameplay and strategic decision-making, MBT offers a deep and immersive experience for players interested in military simulations.

Game Components of MBT

  • Large hex grid map scaled to 100 m (110 yd) per hex
  • Over 400 counters representing individual tanks, trucks, airplanes, helicopters, and squads of infantry
  • Two rulebooks (basic and advanced rules)
  • Vehicle Reference Cards detailing various types of ammunition and vehicle capabilities
  • Command cards for issuing orders

    How To Setup MBT

    Setting up MBT involves placing the hex grid map, distributing the counters according to the chosen scenario, and each player receiving their respective command cards. The game includes multiple scenarios, each with its own setup instructions. Players must also familiarize themselves with the extensive rulebooks, particularly if they plan to engage with the advanced rules.

    Gameplay Mechanics and Game Objective

  • Initiative Phase: Players roll two ten-sided dice with modifiers to determine the order of actions.
  • Command Phases: Players issue face-down commands (move, shoot, short halt, overwatch, etc.) without knowing the outcome.
  • Action Resolution: Commands are resolved based on initiative, with shooting and other actions executed in sequence.
  • Objective: The primary objective is to capture and hold objectives or destroy enemy units.
  • Advanced Rules: Include various types of ammunition, minefields, aircraft, helicopters, engineer units, and more.

    Player Experience

    MBT offers a fast-paced and intense experience, modeling the chaos and unpredictability of war. Players must make quick decisions, as the battlefield can change rapidly. The game demands strategic thinking, including choosing the right ammunition and balancing risk versus reward. The unpredictable turn order prevents analysis paralysis, keeping the game dynamic and engaging.

    Pros

  • Detailed Simulation: Extensive rules and vehicle details provide a realistic simulation of modern armored warfare.
  • High Replayability: numerous scenarios and the ability to play with advanced rules ensure the game remains engaging over multiple plays.
  • Fast-Paced Action: The initiative phase and command system keep the game moving quickly.
  • Educational Value: Recognized by the U.S. Army Combined Arms Center as a tool for wargaming training, teaching decision-making and equipment capabilities.

    Cons

  • Complexity: The game has a steep learning curve due to its detailed rules and extensive setup.
  • Time Commitment: Learning and playing the game, especially with advanced rules, requires a significant time investment.
  • Rule Confusion: Some players find the rules, especially those related to air power and armor interactions, confusing.

    Personal Thoughts on MBT

    MBT is not a casual game; it is designed for serious wargamers and those interested in the intricacies of modern armored warfare. If you are willing to invest the time to learn the advanced rules, MBT offers an incredibly detailed and immersive experience. It is particularly suited for players who enjoy tactical depth and the historical context of the Cold War era. However, it may not be the best fit for beginners or those looking for a quick, simple game.

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