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MBT (1989) Board Game

MBT, short for Main Battle Tank, is a board game that was released in in 1989. It is a modern warfare wargame that allows players to simulate battles using tanks on a hexagon grid board. Designed by Rich Hasenauer and Charles Kibler, MBT is known for its strategic gameplay and attention to detail in simulating tank warfare.

Game Components of MBT

  • Maps: Geomorphic map boards, such as Maps 2, 4, and 7, used to create the battlefield.
  • Counters: Individual vehicle, aircraft, and infantry counters, each representing a single unit.
  • Rule Books: Basic, advanced, and optional rules books. The newer edition includes a separate playbook with scenario rules and point values.
  • Charts and Aids: Line of sight charts, sequence of play charts, turn record tracks, and various information and data cards.
  • Scenarios: Multiple scenarios, including introductory scenarios like “First Clash,” which is vehicles-only.

    How To Setup MBT

    Setting up MBT involves several steps. Players start by selecting the scenario they want to play, which determines the maps and units to be used. For example, the “First Clash” scenario uses Maps 2, 4, and 7 and involves the Soviet 48th Motor Rifle Division and the US VII Corps. Each side sets up their units according to the scenario instructions, with specific objectives and victory points defined.

    Gameplay Mechanics and Game Objective

  • Turn Structure: Each turn includes distinct phases, such as initiative rolls, command issuance, movement, and direct fire.
  • Command System: Players issue face-down commands (move, shoot, short halt, or over-watch) and then roll for initiative to determine the order of execution.
  • Combat Resolution: Combat involves resolving fire commands, using charts and tables to determine hits and damage.
  • Game Objective: The objective is to take and hold objectives or eliminate enemy units, with victory points awarded for controlling key locations.

    Player Experience

    Playing MBT is a fast-paced and immersive experience. The game models the chaos and unpredictability of war, with quick turns and unpredictable outcomes. Players must consider multiple factors, such as which weapon to use and which type of ammunition to load, adding a layer of strategy and realism. The game feels “white-knuckle” as players take risks and hope to execute their commands successfully.

    Pros

  • Detailed Realism: MBT offers an incredibly detailed exploration of contemporary armored warfare, including rules for various technologies and equipment.
  • High Replayability: The game comes with numerous scenarios and a playbook that allows players to create their own scenarios, ensuring a high replay value.
  • Engaging Mechanics: The command system and initiative rolls create a dynamic and unpredictable gameplay experience.

    Cons

  • Complex Rules: The advanced rules require a significant amount of reading and learning, which can be daunting for new players.
  • Analysis Paralysis: While the game is generally fast-paced, the complexity of the rules can lead to some analysis paralysis, especially for those not familiar with tactical wargames.

    Personal Thoughts on MBT

    MBT is not a casual game; it is designed for players who are willing to invest time in learning the detailed rules and mechanics. It is ideal for fans of tactical wargames and those interested in modern military operations. The game provides a rich and realistic experience, making it a great choice for enthusiasts looking for a deep and engaging wargaming experience.

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