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Master of Rules (2007) Board Game

Master of Rules is a card game designed by Susumu Kawasaki and published by Kawasaki Factory in in 2007. It is a game that involves hand management and strategic decision-making, suitable for 3 to 5 players aged 10 and above. The game has a runtime of 20 to 30 minutes, making it a quick and fun option for game nights.

Game Components of Master of Rules

  • Two Decks: One deck consists of numbered cards in several suits, and the other consists of rule cards.
  • Player Hands: Each player receives four numbered cards and three rule cards.
  • Card Market: A mechanism for drawing and replacing cards at the beginning of each round.

    How To Setup Master of Rules

    To set up the game, each player is dealt four numbered cards and three rule cards. The card market is reset at the beginning of each round, from which players draw replacement cards. The game requires 5 players for optimal play, although there is an automata included to adjust for 3 or 4 players.

    Gameplay Mechanics and Game Objective

  • Numbered Cards: Players play one numbered card per round.
  • Rule Cards: Players play one rule card per round, with the goal of fulfilling the rule’s requirements.
  • Rule Examples:
  • Limit 23: All played cards must add up to 23 or less.
  • Best of the Best: Play the highest card in the most-played suit.
  • Only One: The number card cannot share number or suit with any other card.
  • Trio: There must be three cards out with the same value or suit.
  • Support Right: If the player to your right succeeds, you succeed.
  • Timing: Players cannot play a rule already on the table for the current round, making the first turn decision tense.
  • Scoring: Players score one point for each rule fulfilled, with bonus points for having one of each rule or three of the same rule.

    Player Experience

    **Master of Rules** is a game that improves with familiarity, offering sharp and tactical gameplay. It is highly compatible with table talk, allowing players to negotiate and strategize openly. The game requires careful management of card plays and tracking of opponents’ moves to succeed. Later rounds become increasingly strategic as players must consider which rules their opponents haven’t played yet.

    Pros

  • Tactical Depth: The game offers a rich strategic experience with complex decision-making.
  • Table Talk: Encourages negotiation and collaboration among players.
  • Improves with Familiarity: Becomes more enjoyable as players understand the nuances of the game.
  • Dynamic Card Market: Keeps the game fresh with changing card availability.

    Cons

  • Player Count: Optimal play requires 5 players, which can be a limitation.
  • Initial Complexity: Although the rules are straightforward, the game’s depth can be overwhelming at first.

    Personal Thoughts on Master of Rules

    **Master of Rules** is ideal for players who enjoy strategic card games with a social element. It’s perfect for groups of five who are looking for a game that challenges their tactical skills and encourages interaction. While it may not be the best fit for casual gamers due to its complexity, it is a gem for those who appreciate deep, engaging gameplay. If you’re looking for a game that combines strategy with social negotiation, **Master of Rules** is definitely worth exploring.

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