MarraCash (1996) Board Game
MarraCash is a board game released in 1996 designed by Marion Pott and Oliver Vogel. It is a economic game that involves auction/bidding mechanics. The game is designed for 3-4 players and has a runtime of about 60 minutes. Players take on the role of merchants trading goods in the bustling markets of Marrakech.
Game Components of MarraCash
How To Setup MarraCash
To set up MarraCash, players start by placing the board in the middle of the playing area. The 25 shops are arranged on the board according to their color codes. Each player selects a set of starting funds and prepares for the auction phase. The color-coded tourists are placed on the board to indicate potential customer locations.
Gameplay Mechanics and Game Objective
Player Experience
In MarraCash, players are immersed in a dynamic and strategic environment where bidding and placement are key. The game requires players to balance their spending on shops with the need to attract high-value tourists. This blend of auction mechanics and spatial strategy makes the game engaging and challenging.
Pros
Cons
Personal Thoughts on MarraCash
MarraCash is ideal for players who enjoy strategic games with a unique blend of mechanics. It is particularly suited for those who appreciate the challenge of auctions and the satisfaction of strategically placing their shops to attract valuable customers. While it may not be the best fit for larger groups or beginners, it offers a rich and engaging experience for those who enjoy euro-style board games.
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