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Marquis (2005) Board Game

Marquis is a board game released in 2005 by LudoArt Verlag. Designed by Czarnè and Martin Götz, Marquis falls under the category of Age of Reason card games, with a focus on commodity speculation. The game is designed for 2-4 players, with a runtime of approximately 45 minutes and is recommended for ages 10 and up.

Game Components of Marquis

  • Game board
  • Morale and soldiers board
  • Patrol cards
  • Resource tokens
  • Resistance worker pawns
  • Blue and red pawns
  • Mission cards
  • Tracking cubes (white, red, blue)
  • Spare room action tokens
  • Reference card

    How To Setup Marquis

    To set up **Marquis**, place the board in the play area along with the morale and soldiers board. Shuffle the 10 patrol cards to form a face-down deck, known as the patrol deck. Place the tracking cubes in their respective start spaces. Set up the resource tokens to form the supply. Place the spare room action tokens face up near the board. Initially, place three resistance worker pawns in the safehouse location and the two remaining workers near the cafe. Randomly select two mission cards, which will impact the game’s difficulty level.

    Gameplay Mechanics and Game Objective

  • Worker Placement: Players place resistance workers in various locations to complete missions.
  • Action Programming: Each day is divided into three phases: placement, action, and upkeep.
  • Resource Management: Manage resource tokens to perform actions.
  • Mission Completion: Complete missions within a 15-day timeframe.
  • Patrol Avoidance: Avoid patrols by strategically placing workers and using spare rooms.
  • Morale Track: Monitor morale levels, which affect the number of patrols deployed.

    Player Experience

    **Marquis** offers a challenging and immersive experience, especially for fans of solo worker placement games. Players take on the role of a member of the resistance in Nazi-occupied France during WWII, aiming to complete two missions within 15 days. The game requires strategic planning and adaptability as players navigate the morale track, patrol placements, and resource management.

    Pros

  • Challenging and Engaging: The game provides a high level of challenge and engagement, particularly for solo players.
  • Thematic Depth: The WWII resistance theme adds a rich layer of immersion.
  • Replayability: Variable mission cards and patrol placements ensure high replayability.

    Cons

  • Complex Setup: The initial setup can be intricate and time-consuming.
  • Steep Learning Curve: The game mechanics and rules can be complex for new players.

    Personal Thoughts on Marquis

    **Marquis** is ideal for experienced board game enthusiasts who enjoy solo worker placement games and are looking for a challenging, thematic experience. It is particularly suited for those interested in historical settings and strategic gameplay. However, it may not be the best choice for new players due to its complex setup and gameplay mechanics.

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