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Management (1960) Board Game

Management is a classic board game that was first released in 1960 by The Avalon Hill Game Company. It is a business simulation game that allows players to experience the ups and downs of running their own company in a competitive market. With its focus on industry and manufacturing, Management has become a popular choice for players who enjoy strategic thinking and planning.

Game Components of Management

  • Gameboard
  • 60 RMU/FIU counters
  • 32 STD/AUTO counters
  • 24 situation cards
  • Pad of Running Record sheets
  • Play money
  • 2 cardboard trays
  • 4-page rulebook

    How To Setup Management

    To set up **Management**, each player selects a game piece and places it on the starting space on the board. Players are given a set amount of play money and initial resources. The game involves secretly bidding for raw materials, determining production volumes, and setting sale prices. The setup is straightforward, with players preparing their resources and strategic plans before the first turn.

    Gameplay Mechanics and Game Objective

  • Mechanics: Auction/Bidding, Economic, Resource Management.
  • Objective: The goal is to become the player with the largest company by the end of the game.
  • Gameplay:
    – Players bid for limited raw materials.
    – Determine production volumes.
    – Set sale prices for finished products.
    – Manage finances, including profit & loss statements and balance sheets in later editions.
    – Expand factories and manage resources efficiently.

    Player Experience

    **Management** offers a engaging and educational experience, particularly for those interested in business and economics. The game requires strategic planning, resource management, and a bit of luck. It was popular enough to be used in college-level business courses, providing a hands-on approach to learning business management practices.

    Pros

  • Educational Value: Used in many college-level business courses.
  • Strategic Depth: Involves complex economic and resource management strategies.
  • Historical Significance: One of the earliest business simulation games.
  • Replayability: High replay value due to the dynamic nature of bidding and market fluctuations.

    Cons

  • Complexity: Later editions add significant complexity, which may deter casual players.
  • Length: Games can be quite long, especially with multiple players.
  • Outdated Mechanics: Some mechanics may feel outdated compared to modern business simulation games.

    Personal Thoughts on Management

    **Management** is ideal for those who enjoy economic and business simulation games. It is particularly suited for educational environments or for players looking for a game that challenges their strategic thinking. While it may not appeal to casual gamers due to its complexity and length, it remains a classic in the genre and a valuable tool for learning business management principles.

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