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Majesty: For the Realm (2017) Board Game

Majesty: For the Realm is a card game designed by Marc André and published by Hans im Glück in in 2017. The game is set in a medieval world where players compete to build the most prosperous realm by recruiting citizens, constructing buildings, and claiming territories.

Game Components of Majesty: For the Realm

  • Character Deck: A deck of smaller cards representing various citizens.
  • Location Cards: Eight double-sided cards depicting different locations such as the mill, brewery, cottage, guardhouse, barracks, inn, castle, and infirmary.
  • Meeple: Used to hire characters and track points.
  • Coins: Representing the income and points earned during the game.

    How To Setup Majesty: For the Realm

    To set up the game, two decks are shuffled and combined to form the character deck, which is then placed in the center of the table. Certain cards are set aside based on the number of players. Six character cards are drawn and placed face-up in a row between the players. Each player receives a set of eight location cards, laid out in a specific order based on the numbers in the bottom left corner. It is recommended that players start with side A of the location cards and switch to side B as they gain experience.

    Gameplay Mechanics and Game Objective

  • Card Drafting: Players select one character card from the six available each turn. The first card in line is free, while subsequent cards require placing a meeple on each skipped card.
  • Engine-Building: Players build their realm by placing characters in different locations, triggering various effects and earning points.
  • Set Collection: Players aim to collect sets of characters to maximize points.
  • Objective: The game ends after each player has placed 12 character cards. The player with the most coins, earned through character placement and end-game scoring, wins.

    Gameplay Mechanics and Game Objective

  • Character Placement: When a character card is selected, it is placed in the corresponding location, triggering specific effects and earning points.
  • Mill: Gain 2 coins for each card at the mill.
  • Brewery: Gain 2 coins and 1 meeple for each card at the brewery.
  • Barracks: Attack other players and gain 3 coins for each card in the barracks.
  • Inn: Gain 4 coins for each card at the inn.
  • Castle: Gain 5 coins and 1 meeple for each card at the castle.
  • Infirmary: Lose 1 coin for each character card in the infirmary at the end of the game.
  • Endgame Scoring:
  • Variety Scoring: Earn points based on the number of different locations with at least one citizen.
  • Majority Scoring: Earn points for having the most citizens in a specific location.

    Player Experience

    Playing **Majesty: For the Realm** is a satisfying experience due to its immediate payoffs and simple yet strategic gameplay. Each turn, players draft a character card, which often leads to earning points or meeples. The game moves quickly, similar to but faster than **Splendor**, and requires balancing short-term gains with long-term strategies. The dual-sided location cards add variety, and the character cards sometimes feature dual citizens, allowing players to choose which type to use.

    Pros

  • Immediate Payoffs: Each action results in immediate points or resources.
  • Simple yet Strategic: Easy to learn but requires strategic thinking.
  • Variety and Replayability: Dual-sided location cards and varied character effects ensure different gameplay experiences.
  • Quick Gameplay: Games typically last around 30 minutes.

    Cons

  • Limited Choices: Only six character cards to choose from each turn.
  • Resource Management: Frequent need to make change with coins can be tedious.
  • Luck of the Draft: The availability of certain character cards can be influenced by luck.

    Personal Thoughts on Majesty: For the Realm

    **Majesty: For the Realm** is an excellent choice for those who enjoy card drafting and engine-building games. It is suitable for families and casual gamers due to its straightforward rules and quick gameplay. However, it may not appeal to players seeking highly complex strategies or longer, more immersive game sessions. The game’s balance between immediate rewards and long-term strategies makes it a fun and engaging experience for players looking to build a prosperous medieval realm.

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