Magnet (2008) Board Game
Magnet is an abstract strategy board game designed by Andy Hull and released in in 2008. It is a two-player game that involves grid movement and secret unit deployment. The game has received mixed reviews, with some praising its unique gameplay mechanics and others finding it to be overly complex.
Game Components of Magnet
How To Setup Magnet
To set up Magnet, players start by placing their blocks on the outer edges of the board. Each player has a king block that they aim to move towards the center of the board. The 11 other blocks for each player can be promoted as the game progresses, which affects their movement capabilities.
Gameplay Mechanics and Game Objective
Player Experience
Magnet offers a strategic and challenging experience, requiring players to plan their moves carefully. The promotion mechanic adds a layer of complexity, as players must decide when to promote their blocks to optimize their movement. The game is engaging for fans of abstract strategy games, as it demands thoughtful and forward-thinking play.
Pros
Cons
Personal Thoughts on Magnet
Magnet is ideal for players who enjoy abstract strategy games and are looking for a challenging yet straightforward game. It is not suited for those seeking a game with a rich thematic setting or simple, casual gameplay. The game’s strategic depth makes it a great addition to any board game collection focused on strategy and abstract play.
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