Lunch Money (1996) Board Game
Lunch Money is a card game that was originally released in 1996 by designer Andrew Yates. It is a fast-paced, chaotic game that simulates a playground fight between school children. The game has been popular among gamers who enjoy card games with a take-that mechanic and hand management strategy.
Game Components of Lunch Money
How To Setup Lunch Money
To set up the game, each player starts with 15 “health” points, represented by pennies. Players draw a hand of five cards. The game is ready to begin once all players have their initial hand and health points.
Gameplay Mechanics and Game Objective
– Players take turns attacking, discarding, or passing.
– Successful attacks reduce opponents’ health points (pennies).
– Use of combos, weapons, and counterattacks to gain an advantage.
– Defense cards can negate attacks or repair damage.
Player Experience
Lunch Money offers a quick, fun-packed combat experience with minimal setup and easy-to-learn rules. Players engage in simultaneous play, using cards to attack, defend, or disarm opponents. The game encourages creative narration of attacks and defenses, adding a humorous and interactive element to the gameplay.
Pros
Cons
Personal Thoughts on Lunch Money
Lunch Money is ideal for those who enjoy light-hearted, fast-paced card games with a bit of humor and strategy. It’s suitable for players aged 13 and above who are looking for a fun, quick game that doesn’t require extensive setup or complex rules. However, players seeking more complex gameplay or those who might be uncomfortable with the game’s darker artwork may find it less appealing.
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