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Lost Battles: Operational Combat in Russia (1971) Board Game

Lost Battles: Operational Combat in Russia is a wargame that was released in 1971 by designer Jim Dunnigan and published by SPI (Simulations Publications, Inc.). It is set during World War II and focuses on operational combat in Russia, allowing players to simulate battles from this critical theater of the war.

Game Components of Lost Battles: Operational Combat in Russia

  • Map: A 22″ x 28″ paper hex grid map scaled at 2 km (1.2 mi) per hex.
  • Counters: 255 die-cut counters.
  • Rules: A map-folded rules sheet.
  • Additional Components: Various charts and player aids. The boxed set edition also includes an errata sheet dated May 1973 and a small six-sided die.

    How To Setup Lost Battles: Operational Combat in Russia

    To set up the game, players first need to understand the components and the scenario they are about to play. The game comes with four hypothetical scenarios, each with its own setup instructions. Players must place the counters on the map according to the scenario’s starting positions and objectives. Each player takes the role of either Soviet or German forces. The rules sheet provides detailed instructions on how to lay out the map, place counters, and determine initial objectives.

    Gameplay Mechanics and Game Objective

    Gameplay Mechanics

  • Alternating Phases: The game uses an “I Go, You Go” system with phases including First Movement, Combat, Ranged Artillery Combat, Initial Armored Combat, Final Ground Combat, Air-Strike Combat, and Second Movement.
  • Fog of War: Players are randomly given objectives, adding an element of unpredictability and requiring them to discern their opponent’s objective.
  • 24-Hour Turns: Each game turn represents 24 hours of game time.

    Game Objective

  • Complete Objectives: Each player must complete their randomly assigned objectives while preventing their opponent from achieving theirs.

    Player Experience

    Playing **Lost Battles: Operational Combat in Russia** can be a complex and challenging experience. The game is known for its intricate road travel rules and the need to manage artillery and armor units effectively. The game’s hypothetical scenarios add a layer of realism by simulating the unpredictability of actual combat. However, the game’s complexity and limited number of scenarios may reduce long-term replayability.

    Pros

  • Innovative Mechanics: Introduced innovative road travel rules that add realism to the game.
  • Historical Context: Simulates the operational combat in the Soviet Union during World War II, providing a unique historical perspective.
  • Complex Strategy: Offers a deep and complex strategic experience for wargame enthusiasts.

    Cons

  • Complexity: Described as “Highly complex” by Nicholas Palmer, which can be daunting for new players.
  • Limited Scenarios: Only four scenarios, which limits long-term replayability.
  • Game Balance: The game balance of the scenarios was judged below average in SPI’s 1972 survey.

    Personal Thoughts on Lost Battles: Operational Combat in Russia

    This game is best suited for experienced wargamers who enjoy complex and strategic gameplay. While it offers a unique and detailed simulation of operational combat during World War II, its complexity and limited scenarios may not appeal to casual players. For those interested in a more streamlined experience, alternatives like **PanzerBlitz** by Avalon Hill might be more appealing. Despite its limitations, **Lost Battles** remains a significant contribution to the wargaming genre, particularly for those fascinated by the operational aspects of World War II combat.

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