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Loop Inc. (2015) Board Game

Loop Inc. is a board game released in 2015 by designer Scott Almes and published by Eagle-Gryphon Games. The game combines elements of science fiction and travel, challenging players to manage their hand and actions strategically to create the most efficient time travel company.

Game Components of Loop Inc.

  • Time machine components
  • Customer cards
  • Time travel cards
  • Resource tokens
  • Player boards

    How To Setup Loop Inc.

    To set up the game, each player starts by creating their time machine using various components. Players receive a set of customer cards, each with specific time travel requests. The time travel cards are shuffled and placed within reach of all players. Resource tokens are distributed, and each player receives a player board to manage their time machine and customers.

    Gameplay Mechanics and Game Objective

  • Time Management: Players must manage their time efficiently to fulfill customer requests.
  • Resource Allocation: Resources are crucial for outfitting the time machine and sending customers on trips.
  • Customer Satisfaction: Completing customer requests earns points.
  • Temporal Management: Players must avoid disrupting the timeline by managing their past selves.
  • Objective: The goal is to accumulate the most points by successfully completing time travel missions while avoiding temporal paradoxes.

    Player Experience

    Playing **Loop Inc.** involves a blend of strategic planning and efficient resource management. Players need to balance the demands of their customers with the limitations of their time machine, all while navigating the complexities of time travel. The game requires attention to detail and forward thinking to avoid disruptions in the timeline.

    Pros

  • Engaging Theme: The time travel concept adds a unique and intriguing twist to the gameplay.
  • Strategic Depth: Players need to think critically about resource allocation and time management.
  • Interactive: The game encourages player interaction through the management of past selves and shared resources.
  • Moderate Playtime: Games typically last between 20 to 40 minutes, making it accessible for various play sessions.

    Cons

  • Complexity: The game mechanics can be somewhat complex, especially for new players.
  • Luck Element: The draw of customer and time travel cards introduces an element of luck, which may not appeal to all players.
  • Component Management: Managing the various components and tokens can become cluttered.

    Personal Thoughts on Loop Inc.

    **Loop Inc.** is ideal for players who enjoy strategic games with a science fiction twist. It is particularly suited for those who appreciate time travel themes and are willing to engage with moderately complex gameplay mechanics. While it may not be the best fit for casual or very young players due to its complexity, it offers a rich and challenging experience for fans of strategic board games.

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