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Lockup: A Roll Player Tale (2019) Board Game

Lockup: A Roll Player Tale is a standalone game set in the Roll Player universe, where players take on the roles of rival fantasy factions competing to recruit the best minions to their dungeons. Designed by Stan Kordonskiy and published by Thunderworks Games in 2019, Lockup combines elements of worker placement, auction, and set collection to create a unique gaming experience.

Game Components of Lockup: A Roll Player Tale

  • Rulebook & Game Board: Essential for understanding the game and its layout.
  • 5 Crew Boards: One in each player color.
  • 5 Holding Cells**.
  • 30 Crew Tokens: 6 in each player color.
  • Start Player Token & First Player Token**.
  • Round Marker**.
  • 5 Reputation Markers: One in each player color.
  • 97 Cards: Including 30 Item Cards, 22 Tome Cards, 16 Goal Cards, and 29 Goon Cards.
  • 65 Resource Markers: Comprising 25 Green Scrap Markers, 15 Grey Scrap Markers, 15 Blue Potion Markers, and 10 Yellow Gold Markers.
  • 22 Power Markers & 10 Suspicion Markers**.
  • Guard Board, 22 Guard Cards, and 8 Location Cards** for solitaire play.

    How To Setup Lockup: A Roll Player Tale

    Setup involves placing the game board, distributing the crew boards and tokens to each player, and preparing the resource markers and cards. Each player chooses a starting crew and places their crew tokens on their crew board. The game board is set up with the different locations in Kulbak prison, and the necessary cards and markers are shuffled and placed within reach of all players. The game includes streamlined setup for both 1-2 players and 3-5 players to ensure balanced gameplay.

    Gameplay Mechanics and Game Objective

  • Worker Placement: Players allocate their crew tokens to different locations within Kulbak prison.
  • Hidden Bidding: Players place their crew tokens in a hidden manner to bid on resources and actions.
  • Resource Management: Players manage resources such as scrap, potions, and gold to recruit goons, craft items, and buff their strength.
  • Suspicion Mechanic: Avoid gaining too much suspicion from the guards to prevent raids.
  • Reputation System: The player with the highest reputation at the end of six rounds wins the game.
  • Combat and Escape: The strongest crew has the chance to win release through battle or a daring escape.

    Player Experience

    **Lockup: A Roll Player Tale** offers a medium-weight worker placement experience with significant player interaction. The game is easy to teach and set up, making it accessible to a wide range of players. Each round involves strategic planning to manage resources, recruit powerful goons, and avoid the guards’ suspicion. The game’s dynamic nature ensures that no two plays are the same, keeping players engaged and competitive[4,.

    Pros

  • Engaging Mechanics: Combines worker placement with hidden bidding for a unique experience.
  • High Player Interaction: Blocks spots and resources, adding a competitive edge.
  • Balanced for Different Player Counts: Streamlined setup for 1-2 and 3-5 players.
  • Strategic Depth: Requires careful resource management and planning.

    Cons

  • Theme Integration: Some players find the game themeless, despite the fantasy setting.
  • Complexity: While medium-weight, it may not appeal to those seeking very light or very heavy games[1,.

    Personal Thoughts on Lockup: A Roll Player Tale

    **Lockup: A Roll Player Tale** is ideal for fans of Euro-style games and worker placement mechanics. It is suited for players who enjoy strategic planning, resource management, and competitive gameplay. While it may not resonate with everyone due to its thematic integration, it is a solid addition to any board game collection for those who appreciate medium-weight games with deep strategic elements. It is recommended for players aged 14 and above, and games typically last between 45 to 90 minutes.

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