Little Italy (2007) Board Game
Little Italy is a board game released in 2007 that puts players in the shoes of mobsters vying for control of the neighborhood. Designed by Jessica R. E. Bethke, Design Edge, Randy Martinez, and Elisa Teague, the game has players engaging in area movement, dice rolling, and roll/spin and move mechanics to outwit their opponents and become the top boss in the neighborhood.
Game Components of Little Italy
How To Setup Little Italy
To set up the game, players first place the game board in the middle of the playing area. Each player chooses a character card and places their token on the starting location on the board. The classic car tokens, dice, and action cards are distributed according to the game’s rules. Players receive a set amount of money and resources to begin their journey as crime bosses.
Gameplay Mechanics and Game Objective
Mechanics:
Game Objective:
Player Experience
In **Little Italy**, players take on the roles of mobsters navigating the streets of 1950s New York. The game is deceptively simple, with a roll-and-move mechanic that belies deeper strategic elements. Players must manage resources, make tactical moves, and interact with other players to achieve their goals. The game’s theme, though unusual for a family game, adds a unique flair to the gameplay experience.
Pros
Cons
Personal Thoughts on Little Italy
**Little Italy** is a game that suits players who enjoy light to medium-weight strategy games and are not deterred by a unique theme. It’s a great fit for families or casual gamers looking for something a bit different from the usual board game fare. However, players seeking deep, complex strategies or those who prefer more conventional themes might find this game less appealing.
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