Lifeboat (2002) Board Game
Lifeboat is a card game designed by Jeff Siadek and published by Fat Messiah Games in in 2002. The game is set aboard a lifeboat in the aftermath of a shipwreck, where players must work together to survive while also trying to ensure their own survival by eliminating other players.
Game Components of Lifeboat
How To Setup Lifeboat
To set up Lifeboat, each player is dealt three cards: a character, a Love card, and a Hate card. The characters are placed on the boat in a specific order, with Lady Lauren near the provision deck and The Kid next to the navigation deck. This order determines the turn sequence and who controls provisions and navigation.
Gameplay Mechanics and Game Objective
Player Experience
Lifeboat is a game of strategic manipulation and social interaction. Players must navigate the challenges of being on a lifeboat, including managing provisions, avoiding going overboard, and engaging in conflicts with other players. The game is known for its fast-paced and often brutal gameplay, making it appealing to those who enjoy competitive and social deduction games.
Pros
Cons
Personal Thoughts on Lifeboat
Lifeboat is ideal for players who enjoy competitive, strategic, and socially interactive games. It is particularly suited for groups of friends who can appreciate the backstabbing and alliance-forming aspects of the game. However, it may not be the best fit for those seeking a more cooperative or family-friendly experience due to its competitive and sometimes brutal nature.
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