Level 7 [Omega Protocol] (2013) Board Game
Level 7 [Omega Protocol] is a tactical miniatures board game released in 2013, designed by Richard Anderson, Matt Ferbrache, Laine Garrett, and Adrian Majkrazk. Published by Privateer Press, the game falls into the categories of fighting, horror, science fiction, and features action points, dice rolling, grid movement, modular board, and player elimination as its main game mechanisms.
Game Components of Level 7 [Omega Protocol]
How To Setup Level 7 [Omega Protocol]
To set up the game, players first prepare the map by assembling the tiles to form the underground facility. Each commando is customized using character sheets and Kit cards, which must be chosen within a limited point budget. The overseer prepares their dashboard and resources. Players then place their commandos at the designated starting points, and the overseer sets up the initial alien threats. For a detailed setup, refer to the game’s manual or online resources.
Gameplay Mechanics and Game Objective
Player Experience
In Level 7 [Omega Protocol], players are immersed in a tense, survival horror environment where every decision counts. As commandos, they must strategize and cooperate to overcome the alien threats, while the overseer must manage resources efficiently to thwart the human team. The game offers a high level of replayability with customizable characters and multiple mission scenarios.
Pros
Cons
Personal Thoughts on Level 7 [Omega Protocol]
Level 7 [Omega Protocol] is ideal for fans of tactical board games, particularly those who enjoy cooperative and competitive play with a strong narrative focus. It is suited for experienced gamers due to its complex mechanics and setup. The game’s theme of survival horror and UFO conspiracies adds a unique twist, making it a compelling choice for those looking for a game that combines strategy, storytelling, and sci-fi elements.
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