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Level 7 [Invasion] (2014) Board Game

Level 7 [Invasion] is a science fiction board game released in 2014, designed by Michael Jenkins and published by Privateer Press. It is a cooperative game that involves area majority/influence, dice rolling, and trading mechanics. The game is set in a dystopian future where players must work together to defend against an alien invasion.

Game Components of Level 7 [Invasion]

  • Game board representing a global map
  • Coalition player boards
  • Dr. Cronos and various unit miniatures
  • Alien hybrid and invader miniatures
  • Project cards for Dr. Cronos’ mega-weapon
  • Resource tokens
  • Dice for combat resolution
  • Territorial control markers

    How To Setup Level 7 [Invasion]

    To set up **Level 7 [Invasion]**, players first place the game board in the middle of the playing area. Each player selects a coalition to lead and places their respective coalition board and units on the board according to the initial setup rules. Dr. Cronos’ starting location and the initial alien invader positions are also determined during setup. The project cards and resource tokens are shuffled and distributed as per the game rules.

    Gameplay Mechanics and Game Objective

  • Game Category: Science Fiction, Semi-Cooperative
  • Number of Players: 3-5
  • Objective: Players must work together to build Dr. Cronos’ mega-weapon in a specific sequence to eliminate the alien Hydra threat.
  • Key Mechanics:
    – Resource Management: Managing resources to fund Dr. Cronos’ projects.
    – Area Control: Controlling territories to prevent alien invasion.
    – Combat: Engaging in battles against alien hybrids and invader units.
    – Cooperative Play: Players must coordinate to achieve the global objective while maintaining their individual coalitions.

    Player Experience

    Playing **Level 7 [Invasion]** involves a mix of strategic planning and cooperative teamwork. Players need to balance their efforts between defending their territories, managing resources, and advancing Dr. Cronos’ projects. The game ramps up in tension as the alien invasion progresses, requiring players to make tactical decisions quickly. While the game is generally fun and engaging, it can feel somewhat easy to win, especially with fewer players.

    Pros

  • Engaging Theme: The game’s sci-fi setting and the concept of fighting an alien invasion are highly appealing.
  • Fun Combat Mechanics: Combat is straightforward yet enjoyable.
  • Global Strategy: The game requires players to think strategically on a global scale.
  • Well-Produced Components: High-quality miniatures and game boards enhance the gaming experience.

    Cons

  • Ease of Winning: The game can be relatively easy to win, particularly in fewer player scenarios.
  • Lengthy Gameplay: Games can last around four hours, which may be too long for some players.
  • Limited Penalties for Coalition Loss: Losing a coalition does not significantly impact the game’s outcome, reducing the sense of urgency.

    Personal Thoughts on Level 7 [Invasion]

    **Level 7 [Invasion]** is ideal for players who enjoy semi-cooperative games with a strong sci-fi theme and are willing to invest time in a lengthy gaming session. While it may not offer the same level of challenge as other cooperative games, it provides a fun and engaging experience, especially for those who enjoy Ameritrash games. To enhance the game’s difficulty and dynamics, players can consider implementing house rules, such as full cooperative play or adjusted invader overflow rules.

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