Let’s Catch the Lion! (2008) Board Game
Let’s Catch the Lion! is a board game designed by Madoka Kitao and was released in in 2008. It is a two-player game that falls under the categories of Abstract Strategy, Animals, Children’s Game, and Educational. The game features a square grid board and involves grid movement mechanics.
Game Components of Let’s Catch the Lion!
– Giraffe: Moves like a rook but only one space.
– Elephant: Moves like a bishop but only one space.
– Chick: Moves analogous to a pawn/soldier in Shogi and promotes to a full-grown chicken (equivalent to a gold general).
– Lion: Analogous to a king, can win by promoting without being in check.
How To Setup Let’s Catch the Lion!
The game is set up with each player placing their four pieces on their side of the 3×4 board. The specific starting positions are not detailed, but the simplicity of the board and pieces makes setup straightforward.
Gameplay Mechanics and Game Objective
Player Experience
**Let’s Catch the Lion** is designed to be a cute and educational introduction to Shogi, making it enjoyable for both children and adults. The game is short, typically lasting only a few minutes, which adds to its appeal as a quick and engaging strategy game.
Pros
Cons
Personal Thoughts on Let’s Catch the Lion!
**Let’s Catch the Lion** is ideal for those looking to introduce themselves or their children to the world of Shogi. It serves as a perfect entry point due to its simple rules and short gameplay, making it accessible and enjoyable for a wide range of players. For adults, it offers a charming and quick strategy fix, while for children, it is an excellent educational tool to develop critical thinking and strategic skills.
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