| | | | | |

Last Battle: Twilight – 2000 (1989) Board Game

Last Battle: Twilight – 2000 is a wargame set in a hypothetical World War III scenario. Released in 1989 by Game Designers’ Workshop (GDW Games), it offers players the opportunity to engage in modern warfare tactics on a hexagon grid battlefield. With a runtime of 120 minutes, it is designed for 2 to 8 players aged 12 and above.

Game Components of Last Battle: Twilight – 2000

  • Game Board: Representing a battlefield in a post-apocalyptic World War III setting.
  • Counters and Tokens: For units, vehicles, and other game elements.
  • Rules Booklet: Detailing the combat resolution system and setup instructions.
  • Miniatures Rules: Optional rules for integrating miniatures into the game.
  • Various Charts and Tables: For resolving combat, damage, and other game mechanics.

    How To Setup Last Battle: Twilight – 2000

    Setting up the game involves placing the game board, distributing the counters and tokens according to the scenario being played, and referring to the rules booklet for specific setup instructions. The game can be used as either a standalone board game or as a supplement to the Twilight: 2000 role-playing game to resolve large-scale battles.

    Gameplay Mechanics and Game Objective

  • Combat Resolution System: Based on the Twilight: 2000 role-playing game mechanics, involving complex but manageable rules for artillery, anti-tank missiles, armored combat, small arms, and heavy weapons.
  • Man-to-Man and Tank-to-Tank Combat: Simulating modern era encounters.
  • Simple System for Large Battles: Uses a system of attack and defense values with a Combat Results Table (CRT) to determine outcomes.
  • Objective: Resolve large-scale battles efficiently within the Twilight: 2000 universe, either as part of the RPG or as a standalone game.

    Player Experience

    **Last Battle: Twilight 2000** offers players a realistic and detailed simulation of modern warfare in a post-apocalyptic setting. The game is designed to handle larger forces than the base Twilight: 2000 RPG, making it a useful tool for roleplayers who encounter big battles in their campaigns. However, it may appeal more to fans of the Twilight: 2000 universe rather than general wargamers due to its specific focus and mechanics.

    Pros

  • Realistic Combat Simulation: Detailed rules for various types of combat.
  • Versatile: Can be used as a standalone board game or as a supplement to the RPG.
  • Efficient Large Battle Resolution: Simplifies handling larger forces compared to the RPG.
  • Integration with Miniatures: Optional rules allow for miniatures to be used, adding a new layer of gameplay.

    Cons

  • Niche Appeal: May not appeal to wargamers outside the Twilight: 2000 fanbase.
  • Complex Setup: Requires careful setup and understanding of the rules.
  • Limited Broad Appeal: Reviewers have noted it is an “acquired taste” and may not be as engaging for those looking for simpler or more universal wargaming experiences.

    Personal Thoughts on Last Battle: Twilight – 2000

    **Last Battle: Twilight 2000** is best suited for fans of the Twilight: 2000 RPG and those interested in realistic, modern military simulations. It serves as a valuable tool for resolving large-scale battles within the RPG, but its appeal may be limited for general wargamers. The game’s focus on realism and detail makes it a great choice for those who enjoy the gritty, survival-oriented aspects of the Twilight: 2000 universe. However, it may not be the go-to game for casual players or those looking for a more straightforward wargaming experience.

    We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more

  • Leave a Reply

    Your email address will not be published. Required fields are marked *