Kung Fu 2100 (1980)
Kung Fu 2100
Kung Fu 2100 is a board game published by Steve Jackson Games in 1980 that simulates martial arts combat. The game was developed by Dennis Sustare, who had previously designed the role-playing game Bunnies and Burrows. It was initially published in The Space Gamer, a magazine that published art and game ideas, and later published by Steve Jackson Games as a microgame. The game gained popularity due to its unique theme and innovative Gameplay Mechanics of Kung Fu 2100.
Why is Kung Fu 2100 Popular?
Kung Fu 2100 is popular for several reasons:Unique Theme: The game simulates martial arts combat in a futuristic setting, which was a novel concept at the time of its release.Innovative Gameplay Mechanics of Kung Fu 2100: The game introduced a new approach to wargaming by incorporating martial arts combat and counter-based systems.Compact Design: The game came in a small container, making it easy to store and transport.
Game Components of Kung Fu 2100
The game includes:
– 112 counters in 3 colors
– 16″ x 21″ rules sheet
– 10″ x 21″ color map
– Extra CRT and record sheets
– Ziplock bag for counters
Game Setup of Kung Fu 2100
The game is played on a 10″ x 21″ color map, and players place their counters on the map according to the rules.
Gameplay Mechanics of Kung Fu 2100
Kung Fu 2100 is a turn-based game where players take turns to move their counters and engage in combat. The game uses a counter-based system to simulate martial arts combat, with each counter representing a specific martial arts technique or character.
Game Objective of Kung Fu 2100
The objective of the game is to defeat the opposing player’s counters by engaging in combat and using various martial arts techniques.
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