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Kreskin’s ESP (1967) Board Game

Kreskin’s ESP Board Game was released in 1967 and designed by The Amazing Kreskin, a renowned mentalist and performer. The game is based on the concept of extrasensory perception (ESP) and psychic powers, making it a unique addition to the party game genre.

Game Components of Kreskin’s ESP

  • Game Board: Features various sections including a “yes-no” area, a numbers section, and areas for different tests.
  • Mystery Pendulum: A metal chain with a plastic bob used for yes-no questions and other tests.
  • Cards: Ordinary deck of cards for color, suit, and number tests.
  • Coins: Used for financial tests under cups or hands.
  • Rule Booklet: Includes detailed instructions and variations of the game.

    How To Setup Kreskin’s ESP

    To set up the game, place the game board on a table and ensure the players are in a quiet, relaxed mental state. The operator holds the mystery pendulum lightly between the thumb and index finger, allowing the plastic bob to hang freely. The game board is opened to the relevant section depending on the test being conducted, such as the “yes-no” area for preliminary tests.

    Gameplay Mechanics and Game Objective

    Mechanics

  • Pendulum Test: Use the pendulum to answer yes-no questions by observing its movement.
  • Card Tests: Determine the color, suit, or number of a card using the pendulum.
  • Coin Tests: Identify coins hidden under cups or hands by using the numbers section of the board.
  • Team Play: Players can work in teams, with one person operating the pendulum and another providing feedback.

    Objective

  • The primary objective is to test and enhance players’ ESP abilities through various tests.
  • Players aim to achieve the most correct impressions in a series of tests, competing against each other to see who has the strongest ESP.

    Player Experience

    Playing Kreskin’s ESP is an engaging and sometimes surprising experience. The game encourages a cooperative yet competitive environment where players can test their intuition and perception skills. The use of a pendulum and the process of elimination add an element of suspense and intrigue, making it a unique and entertaining game night experience.

    Pros

  • Unique Gameplay: Offers a distinct and fascinating way to test ESP.
  • Interactive: Encourages teamwork and competition.
  • Variety of Tests: Multiple types of tests keep the game interesting and challenging.
  • Vintage Appeal: For those interested in retro games, it offers a nostalgic experience.

    Cons

  • Subjective Results: Success can be highly subjective and dependent on player interpretation.
  • Limited Replay Value: Some players might find the tests repetitive after several plays.
  • Requires Focus: Players need to be in a relaxed and focused state, which can be challenging in lively game settings.

    Personal Thoughts on Kreskin’s ESP

    Kreskin’s ESP is ideal for those fascinated by the concept of ESP and mentalism. It’s a great addition to game nights for groups looking for something unique and interactive. While it may not appeal to everyone, especially those seeking more traditional game mechanics, it offers a compelling and thought-provoking experience that can be both entertaining and educational. This game is particularly suited for fans of The Amazing Kreskin or anyone interested in exploring the boundaries of human perception.

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