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Kraken-Alarm (2010)

Kraken-Alarm

Kraken-Alarm is a children’s board game designed by German board game designer Oliver Igelhaut, published in 2010 by Kosmos. The game is set in a nautical theme and features an innovating tilting mechanism, which is activated when a ship gets caught by the kraken.

Why is Kraken-Alarm Popular?

Kraken-Alarm is a popular and significant game for several reasons:
– Innovative Mechanism: The game introduces an innovative tilting mechanism, which adds an exciting element to the gameplay and makes it more engaging for children.
– Nautical Theme: The game’s nautical theme appeals to children’s fascination with ships, the sea, and mythical creatures like the kraken.
– Educational Value: Kraken-Alarm encourages players to learn about different sea creatures and their habitats, making it an educational tool in disguise.

Game Components of Kraken-Alarm

  • Game board featuring a sea area
  • Animal chips showing various sea creatures
  • Research ship
  • Kraken Kuno and Kraken-Dad Kurt figures
  • Pendulum mechanism
  • Supplies (game tokens)

    How To Setup Kraken-Alarm

    To set up the game, place the game board in the middle of the playing area. Distribute the animal chips face down across the sea area on the board. Each player chooses a color and takes the corresponding research ship. Kraken Kuno and Kraken-Dad Kurt are placed on their designated spaces on the board. The pendulum mechanism is set up in the center of the board.

    Gameplay Mechanics and Game Objective

  • Memory Mechanic: Players must remember the locations of animal chips in the sea area.
  • Luck Mechanic: The pendulum swings when a player encounters Kraken Kuno, adding an element of chance.
  • Objective: Collect as many sea creatures as possible while avoiding Kraken-Dad Kurt’s tentacles.

    Player Experience

    In **Kraken-Alarm**, players take on the roles of an expedition team navigating a sea region inhabited by an octopus father and his son. As players move their research ship to discover sea creatures, they must be cautious not to trigger Kraken-Dad Kurt’s tentacles, which can capsize their ship via the pendulum mechanism. This game requires concentration to remember chip locations and a bit of luck to avoid the Kraken’s attacks.

    Pros

  • Engaging Gameplay: Combines memory and luck for a thrilling experience.
  • Awards and Recognition: Won the German board game award for children’s games (Deutscher Kinderspiele Preis) and the French *As d’Or – Jeu de l’Année enfant* as *SOS Octopus*.
  • Educational: Enhances memory and concentration skills.
  • Quick Playtime: Lasts only 20 minutes, making it ideal for younger players.

    Cons

  • Limited Player Count: Designed for 2 to 4 players, which might be restrictive for larger groups.
  • High Random Chance: The pendulum mechanism introduces a high level of luck, which might frustrate some players.
  • User Ratings: Despite its awards, user ratings are somewhat mixed, with some critics giving it lower scores.

    Personal Thoughts on Kraken-Alarm

    **Kraken-Alarm** is an excellent game for children aged 5 and above who enjoy interactive and fast-paced games. It is particularly suitable for families or small groups looking for a fun, educational experience that doesn’t take too long to play. The game’s unique combination of memory and luck makes it both challenging and entertaining, although the high random chance might not appeal to everyone. Overall, it’s a great addition to any children’s game collection, especially for those interested in developing their memory and concentration skills.

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