An illustration of soldiers in action on a yellow and black cover for "KOREA The Mobile War - 1950-51", described as an Historical Simulation Game with a timestamp "0530 hrs., 25 June 1950".
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Korea: The Mobile War 1950-51 (1971)

Korea: The Mobile War

“Korea: The Mobile War” is a board wargame that simulates the regimental/divisional level of the first year of the UN Operations in 1950-51. The game was published by Simulations Publications Inc. and covers the mobile period of the Korean War. The game is popular and significant due to its realistic and detailed representation of the war, providing players with an immersive experience in the events that took place during this time.

Game Components of Korea: The Mobile War 1950-51

  • Map: 23″ x 29″ paper hex grid map scaled at 16 km (10 mi) per hex.
  • Counters: 255 die-cut counters.
  • Rules: A map-folded rules sheet.
  • Dice: A small six-sided die (not included in the original “Test Series” edition).

    How To Setup Korea: The Mobile War 1950-51

    To set up the game, players need to place the counters on the map according to the scenario being played. The game includes three main scenarios: Invasion, Intervention, and Stalemate. Each scenario has specific setup instructions outlined in the rules sheet. Players must carefully follow these instructions to ensure the correct deployment of units and the accurate representation of the historical context.

    Gameplay Mechanics and Game Objective

  • Gameplay System: Alternating “I Go, You Go” system of movement, with each player having three phases: First Movement, Combat, and Second Movement.
  • Unit Movement: Units can move once in the first phase and again in the second phase, with combat occurring between the two movement phases.
  • Stacking: Units are not allowed to stack except during retreat situations if unavoidable.
  • Additional Rules: Includes rules for naval gunfire, sea transport, invasions, and fortifications.
  • Objective: The game objective varies by scenario, but generally, the United Nations forces aim to repel the North Korean and Chinese forces, while the communist forces aim to unify Korea.

    Player Experience

    Playing **Korea: The Mobile War 1950-51** offers a realistic and challenging simulation of the Korean War. The game requires strategic thinking and careful planning, as players must manage unit movements, combats, and logistical considerations. The alternating movement phases add a layer of complexity and realism, reflecting the dynamic nature of the war. However, some players have noted that the game can feel too realistic, potentially limiting strategic choices.

    Pros

  • Realistic Simulation: Provides a detailed and realistic simulation of the Korean War.
  • Historical Accuracy: Covers key events and scenarios from the war, including the invasion, intervention, and stalemate phases.
  • Engaging Gameplay: The “I Go, You Go” system keeps the game engaging and dynamic.

    Cons

  • Limited Strategic Choices: Some players have noted that the game does not offer a wide range of strategic options.
  • Rule Ambiguities: There have been reports of ambiguities in the rules and the map-folded rules sheet being difficult to use.
  • Production Quality: The original “Test Series” edition had lower production quality, with typewritten pages and thin paper counter sheets.

    Personal Thoughts on Korea: The Mobile War 1950-51

    **Korea: The Mobile War 1950-51** is ideal for wargaming enthusiasts and history buffs who appreciate detailed and realistic simulations of historical conflicts. The game’s focus on the mobile phase of the Korean War makes it especially appealing to those interested in the operational and strategic aspects of the war. However, due to its complexity and some of the noted drawbacks, it may not be the best choice for casual gamers or those new to wargames.

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