Knights of Camelot (2016)
Knights of Camelot
Knights of Camelot is a fantasy board game published in 1980 by TSR. The game is set during the reign of King Arthur, and the players take on the roles of chivalrous new knights who go forth looking for damsels in distress, brigands, monsters, and other knights to joust with. The game was designed by Glenn and Kenneth Rahman, with box art by Kenneth Rahman (under the pseudonym Eymoth) and Erol Otus, and interior art by Jeff Dee, David S. LaForce, David C. Sutherland III, and Kenneth Rahman. The map was designed by Darlene Pekul.
Why is Knights of Camelot Popular?
Knights of Camelot is part of a growing trend in the 1970s to move games involving Arthurian legend from simplistic fare for children to increasingly sophisticated adult games. The game treats the legend seriously, even reverentially, and includes all major and many of the minor figures, both male and female, from the Morte d’Arthur.
Game Components of Knights of Camelot
One playing board75 Knight cardsThree dice: one pair and one odd die
Game Setup of Knights of Camelot
Each player starts with a knight card and a set of dice. The board is set up with various locations, such as castles and forests, and each location has a corresponding deck of cards.
Gameplay Mechanics of Knights of Camelot
Players take turns rolling the dice and moving their knights around the board. When a knight lands on a location, they draw a card from the corresponding deck. The card may contain a challenge, such as a joust or a battle with a monster, or an opportunity, such as finding treasure or rescuing a damsel in distress. The player must then use their knight’s abilities and equipment to overcome the challenge or seize the opportunity.
Game Objective of Knights of Camelot
The objective of the game is to gain enough experience points to be knighted by King Arthur himself.
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