Kings & Things (1986) Board Game
Kings & Things is a classic board game that was first released in 1986 by Games Workshop Ltd. It was designed by Doug Kaufman, Robert J. Kuntz, and Tom Wham, with artwork by talented artists such as Ray-Mel Cornelius and Martin Hoffmann. The game falls under the categories of bluffing, exploration, fantasy, humor, territory building, and wargame, making it a unique and engaging experience for players.
Game Components of Kings & Things
How To Setup Kings & Things
To set up the game, players start by randomly assembling the hex tiles to form a map of the fictional continent of Kadab. This creates a unique terrain for each game. Players then choose their starting positions, and a random player is selected to begin the game. Each turn follows eight phases, with a new player randomly chosen to start the next turn.
Gameplay Mechanics and Game Objective
Player Experience
**Kings & Things** offers a dynamic and unpredictable gaming experience. Players must balance strategic planning with the unpredictability of random events. The game is praised for its high production values, straightforward yet entertaining rules, and the excitement of exploring the world of Kadab. However, the endgame can become laborious if multiple players have built citadels, leading to lengthy conflicts.
Pros
Cons
Personal Thoughts on Kings & Things
**Kings & Things** is ideal for players who enjoy a blend of strategy and luck, set in a rich fantasy world. It’s perfect for groups of four who have the time to immerse themselves in a game that can be both wildly entertaining and occasionally unpredictable. While it may not suit players seeking pure strategic depth, it offers a unique and engaging experience for those who enjoy the unpredictability and thematic depth of a classic fantasy board game.
We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more.