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Khronos (2006) Board Game

Khronos is a board game that was released in 2006 by the publisher Matagot. Designed by Arnaud Urbon and Ludovic Vialla, the game is set in a fantasy medieval world where players compete to build cities and expand their territories.

Game Components of Khronos

  • Game Boards: Three boards representing the same area in three different ages.
  • Tiles: Representing buildings such as military (orange), religious (purple), and civil (blue).
  • Coins: Used for scoring and time travel.
  • Coloured Cards: Drawn each turn to build buildings.
  • Player Tokens: For tracking player progress.

    How To Setup Khronos

    To set up Khronos, each player starts with a set amount of coins and coloured cards. The three game boards are laid out, each representing a different age. Players choose their starting age and place their tokens accordingly. The coloured cards are shuffled, and each player draws a hand. The building tiles are arranged within reach of all players.

    Gameplay Mechanics and Game Objective

  • Time Travel: Players can pay one coin to move between the different ages.
  • Building: Players build domains by laying tiles representing buildings, using coloured cards that match the building type.
  • Scoring: Players receive money based on the strength of their buildings in each age at the end of the fourth and seventh turns.
  • Objective: To accumulate the most wealth by strategically building and managing buildings across different ages.

    Player Experience

    Khronos offers a unique blend of strategy and time management. Players must balance the need to build powerful structures in each age while navigating the time travel mechanic, which can both enhance and disrupt their plans. The game requires careful planning and adaptability, as larger buildings in earlier ages can impact future turns.

    Pros

  • Strategic Depth: The game combines time travel and resource management, offering a rich strategic experience.
  • Replayability: Different starting conditions and player choices ensure high replayability.
  • Awards: Won the Concours International de Créateurs de Jeux de Société award in 2006.
  • Short Playtime: The game is relatively short, lasting about 18 minutes.

    Cons

  • Complexity: While the game is not overly complex, it may take a few plays to fully grasp the mechanics.
  • Luck of the Draw: The coloured cards drawn can significantly influence the game, introducing an element of luck.
  • Component Quality: Some players might find the tiles and boards to be of average quality.

    Personal Thoughts on Khronos

    Khronos is ideal for players who enjoy strategic games with a unique twist. It is particularly suited for those who like managing resources and planning across multiple timelines. While it may not be the best fit for very casual gamers due to its strategic depth, it is an excellent addition to any board game collection for those who appreciate a bit of complexity and strategic challenge.

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