Key Market (2010) Board Game
Key Market is a board game released in 2010 designed by Juliet Breese. It falls under the categories of Economic, Farming, and Medieval, and is published by R&D Games. The game involves players competing to control the market by strategically managing their resources and influencing different areas on the modular board.
Game Components of Key Market
How To Setup Key Market
To set up Key Market, each player starts by selecting a player board and receiving an initial set of worker tokens and scanty resources. The season track, market board, and weather/topography tiles are placed centrally. Players position their workers according to the starting rules, and the guild cards are shuffled and placed within reach. The game is ready to begin once all players have their initial resources and the first season is set up.
Gameplay Mechanics and Game Objective
Player Experience
In Key Market, players control an extended family of workers, aiming to transform their initial limited resources into a thriving economic system. The game spans two years, divided into eight seasons, each with three distinct phases. Players must navigate the challenges of changing weather, topography, and market conditions while managing their workers’ roles in fields, villages, and guilds. The dynamic turn order and the need to adapt strategies seasonally add a layer of complexity and engagement.
Pros
Cons
Personal Thoughts on Key Market
Key Market is ideal for experienced board game enthusiasts who enjoy complex economic and strategic games. It is particularly suited for those who appreciate worker placement, resource management, and dynamic market interactions. The game’s depth and replayability make it a great addition to any serious board game collection, but it may not be the best fit for casual or new players due to its complexity.
We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more.